Stardust Cell Staff

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Stardust Cell Staff
  • Stardust Cell Staff item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage60 (Summon)
Knockback2 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons a stardust cell to fight for you
'Cultivate the most beautiful cellular infection'
RarityRed (Rarity level: 10)
Sell10 GC
Research1 required
Grants Buff
BuffStardust CellStardust Cell(Desktop, Console and Mobile versions)
Buff tooltipThe stardust cell will fight for you
Inflicts Debuff
DebuffCelledCelled(Desktop, Console and Mobile versions)
Debuff tooltipbeing eaten by cells
Chance100%
Duration15 seconds
Projectiles created
  • Stardust Cell
    Stardust Cell
  • Stardust Cell Shot
    Stardust Cell Shot
Sounds
Use
  • Internal Item ID: 3474 (Desktop, Console and Mobile versions)
  • Internal Buff ID: 182 (Desktop, Console and Mobile versions), 183 (Desktop, Console and Mobile versions)
  • Internal Projectile ID: 613, 614
The Stardust Cell Staff in use.

The Stardust Cell Staff is a Hardmode, post-Lunatic Cultist summon weapon that summons a Stardust Cell (a minion version of the Star Cell enemy) that can perform ranged attacks and will teleport to enemies out of range. Like other minions, the summoned Stardust Cell is invincible and follows the player until they die, summon a replacement minion, cancel the buff, or leave the world.

The Stardust Cell's ranged attack consists of firing a Stardust Cell Shot, a miniature version of itself, which homes in on an enemy target. The mini-cell damages and attaches itself to the target, and then deals 20 damage per second for 5 seconds. A maximum of 10 mini-cells can attach to one target at the same time, for a maximum of 200 damage per second. Internally, the enemy is inflicted with the Celled debuff during this time, which has no other effects beyond the damage over time.[1] Additionally, the Stardust Cell will occasionally fire an extra shot at any target the player is attacking, without interrupting its standard rate of fire, even if it is already currently attacking that target. After teleporting to an enemy, a Stardust Cell will also instantly fire a mini-cell.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Stardust Cell Staff has over a Ruthless one is knockback.

Crafting

Recipes

ResultIngredientsCrafting station
Stardust Cell StaffStardust Cell Staff(Desktop, Console and Mobile versions)Ancient ManipulatorAncient Manipulator(Desktop, Console and Mobile versions)

Immune NPCs

Enemies immune to Celled

Notes

  • The Stardust Cell Shots are fired at a rate of once every 0.6 seconds on average.[2]
  • In addition to their normal fire rate, Stardust Cells have a 50% chance to fire an extra shot at an enemy that is currently being hit by the player. The extra shot deals 33.33% damage (20 base damage), and once it is fired there is an average cooldown of 0.75 seconds before it can be fired again.[3]
  • The Stardust Cells can target enemies up to 125 tiles away from the player.
    • This detection range is boosted to 187.5 tiles for enemies that are targeted by the player using whips or a summoning staff.
    • The Stardust Cells will attempt to return to the player's side if their distance from the player is 84.4 tiles or more, which can interrupt their attacks.
  • The Stardust Cells can teleport to targets that are between 28.75 tiles to 53.75 tiles away.
  • The Stardust Cells need to be within 31.25 tiles of their target to fire shots.
  • The Stardust Cell's attacks cannot be reflected.
  • Any number of Stardust Cells can damage a target at a time; they have no invincibility frames between each other's hits.
  • The Stardust Cells have a large attack radius that is equal to that of minions obtainable at earlier stages in the game, such as the Hornet, Imp, Sanguine Bat, and Twins.
  • Often while the player is traveling across the map, Stardust Cells may seem to be lazily veering away from the summoner towards something off-screen. This is because they have targeted a far-away enemy that is moving into teleport range.
  • Shots from the Stardust Cell can continue homing in on their target for 5 seconds before disappearing, making them very unlikely to miss. Because of this, the minion does not need to aim and can shoot mini-cells regardless of the speed, distance, or the maneuvering of its target as long as it is within teleportation range.
    • This is a notable difference from the Xeno Staff: the Xeno Staff's UFO must catch up to the enemy first before it can fire, which some fast enemies or bosses can outrun.
  • The Stardust Cell Shots have a top speed of 72 mph when chasing a target.
  • Damage ticking from mini-cells retains its original pace regardless of when additional mini-cells were added.
  • Even though Celled debuff is inflicted for 15 seconds, it does not deal any damage if no mini-cells are attached to the enemy, and the mini-cell projectiles only have a total lifespan of 5 seconds.

Tips

  • The Stardust Cell Staff is generally considered to be an upgrade to the Xeno Staff. Unlike the Xeno Staff's UFOs, however, the Stardust Cells do not re-target instantly after an enemy has been defeated. This increased targeting speed can bring the Xeno Staff on par with the Stardust Cell Staff under certain circumstances, such as against larger groups of enemies.

History

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, field _javelinsMax10 in Terraria.Projectile.cs and methods Damage() in Terraria.Projectile.cs, StatusNPC() in Terraria.Projectile.cs, UpdateNPC_BuffApplyDOTs() in Terraria.NPC.cs, AI() in Terraria.Projectile.cs, and AI_062() in Terraria.Projectile.cs. The relevant part in Terraria.Projectile.AI is the aiStyle == 113 code block.
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_062() in Terraria.Projectile.cs. The Stardust Cell's ai[1] is increased by 1 each tick and then has a 2/3 chance to be increased by 1 another time. Therefore, it is increased by 5/3 on average for each tick. The threshold is 60, so the average cooldown between attacks is 60/(5/3)=36 ticks.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method OnHit() in Terraria.Player.cs.
  4. Information taken from the Desktop version Desktop 1.4.4.9 source code, method TryDoingOnHitEffects() in Terraria.Projectile.cs.