Pew-matic Horn

Desktop versionConsole versionMobile version
Desktop/Console/Mobile-Only Content: This information applies only to the Desktop, Console, and Mobile versions of Terraria.
Pew-matic Horn
  • Pew-matic Horn item sprite
Autofire
Stack digit 1.png
Statistics
Type
Uses ammoBullets
Damage20 (Ranged)
Knockback1 (Extremely weak)
Critical chance4%
Use time15 (Very fast)
Velocity14
TooltipConverts bullets into random stuff
'ALLOWS WIRELESS TRANSFER OF INJURY!'
RarityGreen (Rarity level: 2)
Sell1 GC50 SC
Research1 required
Projectile created
  • Pew-Matic Stuff
    Pew-Matic Stuff
Sounds
Use
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
Deerclops(Desktop, Console and Mobile versions)Deerclops.pngDeerclops(Desktop, Console and Mobile versions)125%
Treasure Bag(Desktop, Console and Mobile versions)
(Deerclops)
Treasure Bag (Deerclops)Treasure Bag
(Deerclops)
(Desktop, Console and Mobile versions)
125%
The Pew-matic Horn attacking Target Dummies. Note how the damage varies depending on the projectile being fired.

The Pew-matic Horn is a pre-Hardmode gun that has a 1/4 (25%) chance of being dropped by Deerclops. When used, it converts any bullet into a randomized item fired as a projectile. The projectiles travel in an arc and dissipate upon contact with an enemy or block. The projectile's damage varies depending on its appearance.

Its best modifier is Unreal.

Notes

  • The gun fires the following random items:
List of items fired
Item fired Damage
multiplier

CobwebCobweb

×0.1
base damage: 2

FeatherFeather

×0.25
base damage: 5

DaybloomDaybloom

MoonglowMoonglow

BlinkrootBlinkroot

WaterleafWaterleaf

DeathweedDeathweed

FireblossomFireblossom

ShiverthornShiverthorn

×0.5
base damage: 10

MushroomMushroom

×0.75
base damage: 15

Dirt BlockDirt Block

Wood PlatformWood Platform

BoneBone

Rotten ChunkRotten Chunk

Jungle Grass SeedsJungle Grass Seeds

×1
base damage: 20

Stone BlockStone Block

Copper OreCopper Ore

AmethystAmethyst

×1.5
base damage: 30

TopazTopaz

×1.6
base damage: 32

SapphireSapphire

×1.7
base damage: 34

EmeraldEmerald

×1.8
base damage: 36

RubyRuby

AmberAmber

×1.9
base damage: 38

DiamondDiamond

×2
base damage: 40
  • The damage multiplier is applied after adding the bullet's damage and factoring in any other damage bonuses. For instance, a Silver Bullet (9 damage) fired from a Pew-matic Horn (20 damage) that appears as an Amethyst (×1.5 damage multiplier) will deal [math]\displaystyle{ \left\lfloor \left( 20 + 9 \right) \times 1.5 \right\rfloor = 43 }[/math] damage (without other effects).
  • All items have the same chance of being fired, i.e. they are all equally common.[1] This means that on average, the damage multiplier of the Pew-matic Horn is ×1.0417, resulting in an average base damage (without bullets) of 20.
  • This weapon inherits velocity from the ammo used, but does not inherit its extraUpdates stat. This can lead to unintuitive results, like the Luminite Bullet being the slowest bullet when used by this weapon or the High Velocity Bullet being identical in projectile speed to the regular Musket Ball. However, this is not a very significant effect as all the bullets have a velocity within 3.3 of each other, while the Pew-matic Horn already has a base velocity of 14.

Tips

  • As bullets with special effects grant no benefit to this weapon, bullets with the highest damage stat should be used (e.g. Silver or Tungsten Bullets at this stage).

Trivia

Deathweed.png  Pew-Matic Stuff (Deathweed).png
Deathweed item (left) vs. projectile (right) sprites
  • Some of the projectile sprites are notably different from the respective item sprites, such as Deathweed.
  • The Pew-matic Horn's behavior is a reference to its original appearance in Don't Starve: Hamlet, in which it can be loaded with any item to be used as ammunition.
  • The tooltip is a reference to WX-78's examination quote for the Pew-matic Horn in Don't Starve.
  • The damage dealt by the projectile is roughly correlated to the weight those items would have in real life.

See also

History

  • Desktop 1.4.3.2:
    • Increased damage from 19 to 20.
    • Decreased use time from 24 to 15.
    • Increased velocity from 11 to 14.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method ItemCheck_Shoot() in Terraria.Player.cs. In the else if (sItem.type == 5117) block, a random projectile frame is picked.