Golem Fist

Desktop versionConsole versionMobile version
This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Golem Fist.
Golem Fist
  • Golem Fist item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage90 (Melee)
Knockback12 (Insane)
Critical chance4%
Use time24 (Fast)
Velocity28 (effective)
TooltipPunches with the force of a golem
RarityLime (Rarity level: 7)
Sell7 GC
Research1 required
Projectile created
  • Golem Fist
    Golem Fist
Sounds
Use
Obtained from Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
GolemGolemGolem114.29%
Treasure Bag(Desktop, Console and Mobile versions)
(Golem)
Treasure Bag (Golem)Treasure Bag
(Golem)
(Desktop, Console and Mobile versions)
114.29%
For the boss with a similar fist, see Golem.
The Golem Fist attacking Target Dummies.

The Golem Fist is a Hardmode flail that has a 1/7 (14.29%) chance of being dropped by Golem. When used, it fires a large, high-velocity fist attached to a chain that retracts on impact with enemies or blocks.

Its best modifier is Godly or Demonic. Both modifiers increase the average damage output by the same amount. However, Ruthless might be preferred if the player already has very high critical strike chance.

Notes

  • The Golem Fist has a maximum range of 31 tiles.[1]

Trivia

History

  • Desktop 1.4.0.1:
    • Damage increased from 76 to 90.
    • Item and projectile sprites updated.
    • Drop rate increased from 1/8 (12.5%) to 1/7 (14.29%), due to the Picksaw now dropping separately.
  • Desktop 1.3.0.1:
    • Damage increased from 60 to 76.
    • Knockback increased from 9 to 12.
    • Use time reduced from 30 to 24.
  • Desktop 1.2.3:
    • Damage increased from 50 to 60.
    • Knockback increased from 8 to 9.
  • Console 1.0.750.0: (PlayStation 4)
    • Damage increased from 60 to 76.
    • Knockback increased from 9 to 12.
    • Use time reduced from 30 to 24.
  • Console 1.06:
    • Damage increased from 50 to 60.
    • Knockback increased from 8 to 9.
  • Mobile 1.3.0.7:
    • Damage increased from 60 to 76.
    • Knockback increased from 9 to 12.
    • Use time reduced from 30 to 24.
  • Mobile 1.2.11212:
    • Damage increased from 50 to 60.
    • Knockback increased from 8 to 9.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI() in Terraria.Projectile.cs. The relevant part is the aiStyle == 13 code block.