Attacking a
Mimic with the Phantasm.
The Phantasm is a Hardmode, post-Lunatic Cultist bow. When used, it fires a burst of four arrows, consuming one arrow per use. Its fire rate will gradually increase while in use. Upon enemy hits, the Phantasm fires an additional burst of three Phantasm Arrow projectiles. Phantasm Arrows home in on the hit target, move through blocks, deal 30% of the original projectile's damage, and inflict no knockback.[1] The Phantasm has a 2/3 (66.67%) chance of not consuming ammunition.
Its best modifier is Unreal. Since it does not benefit from speed modifiers, Godly and Demonic provide the same DPS bonus as Unreal. However, Unreal still has the velocity bonus.
Crafting
Recipes
Notes
- Arrows are loosely grouped and can fire with varied velocities and ranges.
- The fire rate increases from once per 24 ticks[2] up to once per 18 ticks, regardless of use time, meaning that the Phantasm does not benefit from speed bonuses.
- The Phantasm will fire 2 volleys at each lower speed stage before reaching its maximum speed of once per 18 ticks. These 6 volleys will take a total of 24 ticks more than the Phantasm would have if it were permanently at max speed; thus, the Phantasm incurs a 0.4-second DPS penalty when it stops and restarts firing.
- The fire rate of Phantasm Arrows depends on that of the Phantasm.
- The Phantasm Arrows can only deal damage to their intended target and will harmlessly phase through other enemies.[3]
- The Phantasm Arrows move at a speed of 123 mph while chasing their target and can exist for up to 10 seconds before disappearing.[4]
- They will disappear very quickly if their target dies or despawns.
- Internally, when the Phantasm is being used, it spawns a bow projectile which deals the weapon's damage (50 base damage) on contact. The bow projectile then spawns arrows (based on built-in fire rates) and Phantasm Arrows (when landing successful hits).[5]
Tips
- The Phantasm is most effective against single targets, as the extra arrows do not have any piercing ability.
- Piercing arrows should not be used as they will give enemies brief periods of invincibility frames and many arrows will pass through without causing damage. The one exception are Luminite Arrows.
- Due to the high rate of fire and low base damage of Phantasm Arrows, stacking extra armor penetration through the Ichor debuff and Betsy's Wrath is highly beneficial.
- Ichor Arrows allow the player to apply Ichor without swapping weapons and recharging the Phantasm, as well as having good base damage.
Trivia
- The Phantasm is the only arrow-consuming weapon in the game that has an inherent chance of ammo conservation.
- The Phantasm is the only weapon made from Lunar Fragments that does not have a special tooltip.
- The Phantasm and the Daybreak are the only weapons made from Lunar Fragments to not have a pillar's name in their name (e.g. "Vortex").
- Phantasm is another word for phantom.
History
- Desktop 1.3.0.5:
- Buffed Phantasm in mechanics slightly.
- Reduced damage from 60 to 50.
- Desktop 1.3.0.3: Fixed exploit allowing the player to get more arrows than they use.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method Damage() in Terraria.Projectile.cs.
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Damage() in Terraria.Projectile.cs and AI() in Terraria.Projectile.cs. The relevant part in the Terraria.Projectile.AI method is the aiStyle == 122 code block.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods SetDefaults() in Terraria.Projectile.cs and AI() in Terraria.Projectile.cs. The relevant part in Terraria.Projectile.AI method is the aiStyle == 122 code block.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods ItemCheck_Shoot() in Terraria.Player.cs and AI_075() in Terraria.Projectile.cs and field Sets.gunProj in Terraria.ID.ItemID.cs.
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