Spider Staff

Desktop versionConsole versionMobile version
This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console, see Legacy:Spider Staff.
Spider Staff
  • Spider Staff item sprite
Auto-use
Stack digit 1.png
Statistics
Type
Damage26 (Summon)
Knockback3 (Very weak)
Mana10
Use time36 (Very slow)
Velocity10
TooltipSummons spiders to fight for you
RarityLight Red (Rarity level: 4)
Sell1 GC
Research1 required
Grants Buff
BuffSpiderSpider
Buff tooltipThe spider will fight for you
Inflicts Debuff
DebuffAcid VenomAcid Venom
Debuff tooltipLosing life
Chance100%
Duration2–4 seconds
Projectiles created
  • Venom Spider
    Venom Spider
  • Jumper Spider
    Jumper Spider
  • Dangerous Spider
    Dangerous Spider
Sounds
Use
  • Internal Item ID: 2551 (Desktop, Console, Old-gen console and Mobile versions)
  • Internal Buff ID: 133 (Desktop, Console, Old-gen console and Mobile versions), 70
  • Internal Projectile ID: 390, 391, 392
The Spider Staff in use. Note it is not stopped by walls.

The Spider Staff is a Hardmode summon weapon that spawns a Spider minion that follows the player and attacks by latching on to enemies. The spiders inflict the Acid Venom debuff for 2–4 seconds, can climb background walls, and jump high. If enough of them attack the same enemy, it can be stun-locked. Like other minions, the summoned Spider is invincible and follows the player until they die, summon a replacement minion, cancel the buff, or leave the world.

Its best modifier is Ruthless. The Mythical modifier provides the widest array of stat bonuses, but these primarily affect the initial summon rather than the resulting minion. Additionally, minions cannot deal critical hits. The only lasting advantage a Mythical Spider Staff has over a Ruthless one is knockback.

Crafting

Recipes

ResultIngredientsCrafting station
Spider StaffSpider Staff(Desktop, Console, Old-gen console and Mobile versions)
  • Spider FangSpider Fang(Desktop, Console, Old-gen console and Mobile versions)16
Iron AnvilIron Anvil
or
Lead AnvilLead Anvil

Notes

  • The Spider Staff cycles through three visually distinct types of Spider minions. The first minion is a Venom Spider, the second a Jumper Spider, the third a Dangerous Spider, the fourth a Venom Spider again, and so on. All three types are functionally identical (despite the different names, all of them have the same movement, damage, and debuff-inflicting capabilities).
    • Each spider minion has an internal hit cooldown of 0.33 seconds, meaning it can hit an enemy up to 3 times per second.[1]
    • Each spider minion applies 15 static invincibility frames for its type, meaning multiple spiders of the same type will be capped to 4 hits per second.[2]
      • Therefore the 4th, 5th, and 6th spiders attacking an enemy will not be able to hit at the same rate as the first 3, with each one only adding an extra hit per second. As a result the maximum number of hits for spiders is capped at 12 times per second with 6 spider minions.
      • For example, 3 spiders will attack an enemy 9 times per second, but 6 spiders will only attack 12 times per second; 11 spiders will also only attack an enemy 12 times per second.
      • With only 3 spider minions, the invincibility frames do not actually come into play, since their internal hit cooldown lasts longer than duration of the invincibility frames.
  • The spider minions can target enemies within a 50-tile range, and will automatically return to the player's side if their distance from the player is greater than 87.5 tiles.[3]

Tips

  • The spider minion's ability to move freely on background walls makes it much more effective in areas with good wall coverage. It is otherwise limited to walking and jumping, and since it cannot fly (for the purposes of attacking) and has no projectile attack, its effectiveness is limited against flying enemies.
  • The Spider Staff is easily acquired when first entering Hardmode, as most players will have already found a Spider Nest before it begins. Simply return there to kill the Black Recluses that begin spawning in Hardmode. Black Recluses hit hard and can take a while to defeat with pre-Hardmode equipment, but the effort is worth it.
  • If several spiders latch onto a single target that can receive knockback, the target will often be carried away from the player, but in some cases can carry the enemy towards the player faster than the enemy itself could normally approach.

Trivia

  • The second type of spider, the Jumper Spider, resembles a Mexican redknee tarantula. The third type of spider, the Dangerous Spider, resembles a black widow.
  • The staff appears to be a four-legged spider.
  • The Spider Staff and the Queen Spider Staff are the only items available prior to defeating any mechanical boss that can inflict the Acid Venom debuff.
  • It is one of only four weapons in the game that can inflict Acid Venom without any buffs or bonuses, the others being the Queen Spider Staff, the Pygmy Staff, and the Venom Staff.
  • Contrary to the real world where spiders do not have wings, the spider minions will use wings to follow an airborne player when there are no background walls.

History

  • Desktop 1.4.1.2: Summoning Spiders will now attempt to systematically summon the different types of Spiders in order, rather than randomly.
  • Desktop 1.3.0.1:
    • Damage increased from 25 to 26.
    • Knockback increased from 2 to 3.
    • Each spider now counts as 0.75 of a minion.

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Damage() in Terraria.Projectile.cs and AI_026() in Terraria.Projectile.cs. Upon dealing damage, the spider minion's localAI[1] is set to 20, and is then reduced by 1 every tick until it reaches 0. The spider's hitbox is disabled while its localAI[1] is greater than 0, therefore it can only hit enemies once every 20 ticks (0.33 seconds).
  2. Information taken from the Desktop version Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
  3. Information taken from the Desktop version Desktop 1.4.4.9 source code, method AI_026() in Terraria.Projectile.cs. Each minion has an internal variable called minionPos which represents the index of the minion slot it is occupying, starting from 0. Spider minions get a bonus to their base detection range (50 tiles) and aggro range (87.5 tiles) equal to minionPos multiplied by 2.5 tiles. For example, a spider with minionPos = 2 will be able to target enemies within 55 tiles and only returns to the player's side if it is more than 92.5 tiles away.