Chlorophyte Saber

Chlorophyte Saber
  • Chlorophyte Saber item spriteold Chlorophyte Saber item sprite
Autoswing
Stack digit 1.png
Statistics
Type
Damage57 (Desktop, Console and Mobile versions) / 43 (Old-gen console and 3DS versions) (Melee)
Knockback4 (Weak)
Critical chance4%
Use time16 (Very fast) (Desktop, Console and Mobile versions)
17 (Very fast) (Old-gen console and 3DS versions)
Velocity8
TooltipShoots a spore cloud
RarityLime (Rarity level: 7)
Sell5 GC52 SC
Research1 required
Projectile created
  • Spore Cloud
    Spore Cloud
Sounds
Use
End of projectile
cooldown (Old-gen console and 3DS versions)
(Old-gen console and 3DS versions) The Chlorophyte Saber attacking Target Dummies. Note how the projectile can pierce walls.

The Chlorophyte Saber is a Hardmode, post-mechanical bosses broadsword. When swung, it occasionally fires a Spore Cloud that deals (Desktop, Console and Mobile versions) 70% / (Old-gen console and 3DS versions) 100% of the weapon's damage but no knockback, and can pierce an infinite number of enemies. The cloud gradually slows down and fades away.

Its best modifier is Legendary.

Crafting

Recipes

ResultIngredientsCrafting station
Chlorophyte SaberChlorophyte SaberMythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil

Notes

  • The Spore Cloud projectile has a cooldown of (Desktop, Console and Mobile versions) 0.47 seconds / (Old-gen console and 3DS versions) 0.7 seconds.
    • (Old-gen console and 3DS versions) While the cooldown is active, the player can neither switch items, look in another direction, nor use Auto Select, but they can continue swinging the sword.
    • (Old-gen console and 3DS versions) A small particle effect and the sound for restoring mana will notify the player of a recharged Spore Cloud.
  • Melee speed bonuses affect the projectiles velocity, but not its fire rate.
  • The Spore Cloud lasts for 1.06 seconds (at base melee speed) and thus has a range of 11.12 tiles.[1]

History

  • Desktop 1.4.4:
    • Projectile cooldown reduced from 42 to 28 frames.
    • No longer uses the mana chirp system to indicate projectile is ready to fire.
    • Projectile damage reduced from 100% of base damage to 70%.
    • Projectiles linger 50% longer.
    • Projectiles now use static immune frames.
  • Desktop 1.3.0.1:
    • Damage increased from 43 to 48.
    • Use time reduced from 17 to 16.

References

  1. Information taken from the Desktop version Desktop 1.4.3.6 source code, method AI() in Terraria.Projectile.cs. There may be inaccuracies, as the current Desktop version Desktop version is 1.4.4.9.