| Debuff | Daybroken(Desktop, Console and Mobile versions) |
|---|
| Debuff tooltip | Incinerated by solar rays |
|---|
| Chance | 100% |
|---|
| Duration | 5 seconds |
|---|
- Internal Item ID: 3543 (Desktop, Console and Mobile versions)
- Internal Buff ID: 189 (Desktop, Console and Mobile versions)
- Internal Projectile ID: 636, 953
The Daybreak being used on a
Target Dummy. Each spear that sticks onto the dummy increases the debuff's effect.
The Daybreak is a Hardmode, post-Lunatic Cultist melee weapon that fires a sun spear projectile that is affected by gravity. It sticks onto the targeted enemy upon hit, dealing damage and inflicting the Daybroken debuff, which deals 25 damage every 0.25 seconds for a duration of 5 seconds. Up to eight sun spears can be stuck onto a single enemy at one time, resulting in 800 DPS for the debuff.[1] Enemies that die while afflicted with the debuff inflict it onto nearby enemies within 6.25 tiles.[2]
In addition, the Daybreak can cause Solar Explosions which deal the same damage as the weapon and also inflict the Daybroken debuff, but cannot Critically hit.[3] Solar Explosions are created whenever any of the following events occur:
- A sun spear attached to a target expires.
- A target that has sun spears attached to it dies.
- A sun spear collides with solid blocks.
- A sun spear hits a target which already has eight sun spears attached to it.
Its best modifier is Ruthless. Since part of the Daybreak's damage output comes from the Solar Explosions which cannot critically hit, critical hit chance bonuses are less effective than direct increase in damage.
Crafting
Recipes
Notes
- Melee speed boosts increase the velocity of the Daybreak's spears, which also allows them to travel a farther distance, but it has no effect on the weapon's fire rate.
- The sun spears are unaffected by gravity for the first 0.38 seconds after being fired.
- While the sun spears can receive bonuses to inflict debuffs from the following items, Solar Explosions cannot.
- Each sun spear applies its own separate duration of the Daybroken debuff.
- Since the damage of the Daybroken debuff cannot be increased by other items, its DPS is viable even with defensive builds, like ones using the Beetle Shell.
- The size of the Solar Explosion is randomized.[4]
Tips
- The projectiles emit a lot of light, making exploration and finding enemies in the dark much easier.
- The Daybreak has high single-target damage, making it useful against the Moon Lord and other bosses.
- In comparison, the Solar Eruption, a weapon also crafted from Solar Fragments, is better for damaging multiple targets, especially in events such as the Lunar Events.
Trivia
- The Daybroken debuff that the Daybreak and the Solar Eruption inflict does not have its own debuff icon as it cannot be inflicted onto players. It uses the Stardust Dragon buff icon as an internal placeholder.
- The sun spears resemble the spears used by Drakanians and Drakomire Riders.
- The Daybreak appears to function as a javelin, a smaller type of spear primarily used for throwing instead of thrusting.
- The word daybreak means dawn, the time in the morning when daylight first appears.
- It can be considered a much more powerful and non-consumable Bone Javelin, as its projectiles are affected by gravity and stick to enemies to inflict damage over time.
- However, the Daybreak is a melee weapon, while the Bone Javelin is a ranged weapon.
History
- Desktop 1.4.1: Projectiles now explode when expiring or upon hitting a wall. The explosion does the same damage as the weapon and can hit nearby enemies as well.
- Desktop 1.4.0.1: Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
- Desktop 1.3.0.4: Fixed Daybroken debuff spreading to friendly NPCs, killing them.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, field _javelinsMax8 in Terraria.Projectile.cs and methods Damage() in Terraria.Projectile.cs, StatusNPC() in Terraria.Projectile.cs, UpdateNPC_BuffApplyDOTs() in Terraria.NPC.cs, and AI() in Terraria.Projectile.cs. The relevant part in Terraria.Projectile.AI is the aiStyle == 113 code block.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method HitEffect() in Terraria.NPC.cs.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method SetDefaults() in Terraria.Projectile.cs.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Kill() in Terraria.Projectile.cs and AI() in Terraria.Projectile.cs. The relevant part in Terraria.Projectile.AI is the aiStyle == 117 code block. The scale of the explosion will be between 0.85× to 2×.
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