Magic Dagger

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This is the main page whose information applies to the Desktop, Console, and Mobile versions of Terraria.
For the differences of this information on Old-gen console and 3DS, see Legacy:Magic Dagger.
Magic Dagger
  • Magic Dagger item sprite
Autofire
Stack digit 1.png
Statistics
Type
Damage35 (Magic)
Knockback3.75 (Weak)
Mana6
Critical chance4%
Use time8 (Insanely fast)
Velocity12
TooltipA magical returning dagger
RarityLight Red (Rarity level: 4)
Sell5 GC
Research1 required
Projectile created
  • Magic Dagger
    Magic Dagger
Sounds
Use
Obtained from Obtained from
Classic Mode.png Classic
Expert Mode.png Expert
Master Mode.png Master
EntityQty.Rate
MimicMimic.pngMimic116.67%
The Magic Dagger attacking Target Dummies.

The Magic Dagger is a Hardmode magic weapon that operates exactly as the Throwing Knife, but uses mana instead of consuming stacks of the item and causes more than triple the damage. A single Magic Dagger can be thrown limitlessly whenever mana is available, and is never consumed. The Magic Dagger has a 1/6 (16.67%) chance of being dropped by Mimics.

Magic Daggers will fly in a direct line in the direction of the cursor for the first 24 tiles of distance, then suddenly start being affected by gravity and losing horizontal momentum. They also produce a small amount of light on impact.

Its best modifier is Mythical.

Notes

  • The Magic Dagger can pierce 1 enemy and hit 2 enemies in total.
  • The Magic Dagger applies 20 ticks[1] of local invincibility frames upon hit.
  • Liquids significantly slow the projectiles, and cause them to fall off after a much shorter distance.
  • In Don't dig up and Get fixed boi worlds, the Magic Dagger receives the following changes:
    • Switched place with Wand of Sparking. As a result, it is found in Chests, or sold by the Skeleton Merchant during the Third Quarter for 10 SC, instead of dropped by Mimics during Hardmode.
    • Damage decreased from 35 to 14.
    • Use time increased from 8 to 15.
    • Mana cost decreased from 6 to 5.
    • Sell value decreased from 5 GC to 10 SC.

Tips

  • The Magic Dagger can pierce, making it a very viable weapon against worm enemies like The Destroyer and Wyverns.
  • Because the projectiles are small and have an unusual trajectory, it may take some time to learn how to aim them effectively.
  • Because the Magic Dagger falls after being thrown directly up, it can hit twice. This can mean one dagger can do double damage (70 base damage) to an enemy above the player.
  • The Magic Dagger is similar to the Shadowflame Knife, though it is better for crowd control as it can fire faster and pierce enemies. On the other hand, compared to the Shadowflame Knife, the Magic Dagger has a lower range, does not inflict a debuff, and requires mana.

Trivia

  • Despite the tooltip implying that it is a single dagger that would "magically return" before being thrown again, multiple Magic Daggers can be thrown in succession without waiting for them to impact. Also, the daggers do not return to the player like a boomerang, meaning the dagger probably teleports back into the player's inventory as its "magical returning" property.

History

  • Desktop 1.4.4:
    • Damage decreased from 40 to 35.
    • Is now autofire.
    • Now uses local invincibility frames, as the fire rate was so fast that they conflicted with themselves.
    • Distance before daggers begin to fall has been increased by 50%.
  • Desktop 1.2:
    • Damage increased from 28 to 40.
    • Use time decreased from 14 to 8.

Footnotes

  1. A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.