The Sky Fracture is a Hardmode wand. When used, it summons three energy swords in quick succession from behind the player, aiming at the cursor's location. The swords do not pierce enemies or pass through blocks. The Sky Fracture also has a base 24% critical strike chance as opposed to the usual 4%.
Its best modifier is Mythical.
Crafting
Recipes
Notes
- Internally, the Sky Fracture has a
useTime of 4 and a useAnimation of 12, causing it to fire 3 times per press of the ⚒ Use / Attack button. It also has a reuseDelay of 18, adding a cooldown of 18 ticks[1] (0.3 seconds) after each useAnimation, resulting in a total of 30 ticks (0.5 seconds).[2]
- The Sky Fracture's
reuseDelay is always calculated as useAnimation + 6. This means that reuseDelay will vary with its modifier.
- Each sword projectile can take on one of 14 different appearances.
Tips
- Since the critical strike chance of a projectile is not based on the weapon that fired it, but rather the one the player is currently holding, this weapon pairs exceptionally well with the Nimbus Rod and Clinger Staff, as their static projectiles will inherit its 24% critical strike chance after being summoned.
Trivia
- This weapon is tied with the Obsidian Swordfish for the second-highest critical strike chance (24%), being beaten only by the Sniper Rifle (29%).
- Until 1.3.5, items had an unused internal name. The Sky Fracture's name was "magic glove".[3]
- The Sky Fracture is one of a small "set" of weapons made with two shards apiece, the other members being the Onyx Blaster and the Dao of Pow. Their recipes, names, and appearances link the weapons to themes of Darkness, Light, and Balance, with the Sky Fracture representing Light. The set also includes one weapon for each of the three "classic" damage types (melee, magic, and ranged), where the Sky Fracture is the magic weapon.
History
- Switch 1.4.0.5.5: Fixed an issue where there was no delay between casting, which rapidly increased the fire rate and damage output.
References
- ↑ A tick is a time unit countable by the software. Most of Terraria's updating logic happens every tick. A tick has the length of 1/60th of a second, hence there are 60 ticks in a second and 3600 ticks in a minute.
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method SetDefaults4() in Terraria.Item.cs.
- ↑ Information taken from the
Desktop 1.3.4.4 source code, method SetDefaults4() in Terraria.Item.cs.
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