Minion Summon Items
Minion Summon Items are summon weapons that spawn secondary characters that will aid the player during battle by automatically attacking enemies within range. Some of minions walk or fly, and attack using melee or ranged means. A minion costs mana to summon initially, but follows the player indefinitely thereafter at no further cost. They cannot be hurt or killed and follow the player until the player dies, summons a replacement minion, manually cancels their buff, or exits the world.
The best modifier for pre-Hardmode minion summon items is generally Mythical, while the best modifier for Hardmode minion summon items is generally Ruthless.
Types
There are 21 different types of minion Summon Items, 14 of which are Hardmode-exclusive.
| Name | Damage | Velocity | Use time | Knockback | Crit | HM | Rarity | Sell | Source | ||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Abigail's Flower(Desktop, Console and Mobile versions)Internal Item ID: 5114 | 6 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ❌ | 50 SC | Found on grass near placed Tombstones. | |||
| Blade Staff(Desktop, Console and Mobile versions)Internal Item ID: 4758 | 6 | 10 | 36 (Very slow)
|
0 (No knockback)
|
✔️ | ✔️ | 1 GC | Dropped by Queen Slime. | |||
| Deadly Sphere Staff(Desktop, Console and Mobile versions)Internal Item ID: 3249 | 40 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ✔️ | 10 GC | Dropped by Deadly Sphere. | |||
| Desert Tiger Staff(Desktop, Console and Mobile versions)Internal Item ID: 4607 | 41 | 40 | 36 (Very slow)
|
4 (Weak)
|
✔️ | ✔️ | 20 GC | Found in Desert Chest. | |||
| Finch Staff(Desktop, Console and Mobile versions)Internal Item ID: 4281 | 7 | 10 | 36 (Very slow)
|
4 (Weak)
|
✔️ | ❌ | 1 GC | Found in Living Wood Chests. | |||
| Flinx Staff(Desktop, Console and Mobile versions)Internal Item ID: 5069 | 8 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ❌ | 50 SC | Crafted: 6 or 6 | |||
| Hornet Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2364 | 12 | 10 | 22 (Fast)
|
2 (Very weak)
|
✔️ | ❌ | 70 SC | Crafted: 14 | |||
| Imp Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2365 | 17 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ❌ | 54 SC | Crafted: 17 | |||
| Optic Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2535 | 24 | 30 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ✔️ | 2 GC | Crafted: | |||
| Pirate Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2584 | 40 | 10 | 36 (Very slow)
|
6 (Average)
|
✔️ | ✔️ | 1 GC | Dropped by Pirates and Flying Dutchman. | |||
| Pygmy StaffInternal Item ID: 1157 | 40 | 10 | 28 (Average)
|
3 (Very weak)
|
✔️ | ✔️ | 7 GC | Dropped by Plantera. | |||
| Raven StaffInternal Item ID: 1802 | 55 | 10 | 28 (Average)
|
3 (Very weak)
|
✔️ | ✔️ | 10 GC | Dropped by Pumpking. | |||
| Sanguine Staff(Desktop, Console and Mobile versions)Internal Item ID: 4269 | 35 | 10 | 36 (Very slow)
|
3 (Very weak)
|
✔️ | ✔️ | 5 GC | Dropped by Dreadnautilus. | |||
| Slime StaffInternal Item ID: 1309 | 8 | 10 | 28 (Average)
|
2 (Very weak)
|
✔️ | ❌ | 2 GC | Dropped by most slime types and Slimed Zombie. | |||
| Spider Staff(Desktop, Console, Old-gen console and Mobile versions)Internal Item ID: 2551 | 26 | 10 | 36 (Very slow)
|
3 (Very weak)
|
✔️ | ✔️ | 1 GC | Crafted: 16 | |||
| Stardust Cell Staff(Desktop, Console and Mobile versions)Internal Item ID: 3474 | 60 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ✔️ | 10 GC | Crafted: 18 | |||
| Stardust Dragon Staff(Desktop, Console and Mobile versions)Internal Item ID: 3531 | 40 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ✔️ | 10 GC | Crafted: 18 | |||
| Tempest StaffInternal Item ID: 2621 | 50 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ✔️ | 5 GC | Dropped by Duke Fishron. | |||
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Terraprisma(Desktop, Console and Mobile versions)Internal Item ID: 5005 | 90 | 10 | 36 (Very slow)
|
4 (Weak)
|
✔️ | ✔️ | 20 GC | Dropped by Empress of Light if all damage is dealt during the day. | ||
| Vampire Frog Staff(Desktop, Console and Mobile versions)Internal Item ID: 4273 | 11 | 10 | 36 (Very slow)
|
5 (Average)
|
✔️ | ❌ | 1 GC | Dropped by Zombie Merman and Wandering Eye Fish. | |||
| Xeno Staff(Desktop, Console and Mobile versions)Internal Item ID: 2749 | 36 | 10 | 36 (Very slow)
|
2 (Very weak)
|
✔️ | ✔️ | 10 GC | Dropped by Martian Saucer. | |||
Notes
- Minions follow players in a manner similar to pets, flying and passing through blocks as necessary to keep pace with the player's movements, though most cannot move through blocks for the purposes of attacking. Exceptions are the Sharknados, UFOs, the Desert Tiger, the Stardust Dragon, Enchanted Daggers, Sanguine Bats, and Terraprisma all of which can attack through blocks.
- By default, a player can only have a single minion summoned at once. Various boosts can raise the player's minion capacity ("slots"), allowing multiple simultaneous minions. With minion cap boosts in effect, the same minion can be summoned multiple times, or several different minions can be summoned. Using the proper armor, accessories and buffs, the maximum number of minions can be raised up to 11.
- The Optic Staff, Stardust Dragon Staff, Abigail's Flower, and Desert Tiger Staff have special minion capacity logic. See their pages for details.
- Note that when trying to obtain the "You and What Army?" achievement, a pair of the Twins count as one full minion.
- Minion cap boosts do not affect pets or light pets. If the minion cap later drops below the number of minions in use, minions are randomly chosen and dismissed until the number of minions is below the current cap.
- Minions count as buffs and contribute to the 44 buff/debuff limit. The player can potentially lose their minions in the middle of a fight if the buffs get pushed off by other buffs/debuffs. This can be mitigated by managing the total number of buffs:
- Turning off non-combat buffs (pets, light pets)
- Limiting number of active potions to only the most important potions
- Using only one or two types of minion at a given time
- Not activating un-needed buffs (e.g. Ammo Box if one does not intend to use ammo based weapons)
- Removing extraneous buff granting items from arenas (like Water Candles)
- Using debuff immunity accessories to prevent acquiring a debuff
- Flinx, Vampire Frog, and the Pirates are the only minions that are capable of swimming in all liquids whilst pursuing enemies.
Achievements

You and What Army? • “Command nine summoned minions simultaneously.”
Have nine minions summoned at the same time. (Desktop, Console and Mobile versions)
Category:
Challenger
Tips
- Minions do not differentiate between enemies summoned by statues and normal enemy spawns. This causes them to sometimes interfere with enemy-based engines, as they will zip off to slaughter any statue-summoned enemies in range (the Stardust Dragon is especially prone to this behavior).
- Players may want to avoid using minions in some situations, as they may accidentally trigger events:
- Minions that deal contact damage may inadvertently spawn the Queen Bee if they accidentally touch the Larva present in Bee Hives.
- In the Underworld, minions may inadvertently spawn the Wall of Flesh by killing a Voodoo Demon, causing its Guide Voodoo Doll to fall into lava.
- While minions will not explicitly target the Cultists, minions that deal contact damage may inadvertently damage them, causing them to become hostile. It is also possible for minions to kill all four Cultists, causing the Lunatic Cultist to spawn.
