Probe
ProbeHardmode exclusive
Statistics
| Type | |
|---|---|
| Environment | |
| AI Type | Flying AI |
| Damage | 50/80/120 (contact) 5088132 (Pink Laser)[1] |
| Max Life | 200/300/450 |
| Defense | 20 |
| KB Resist | 20%/28%/36% |
| Immune to | All debuffs except Whip debuffs (and except |
Drops
- Item (Quantity)Rate
- 50% (Desktop, Console, Old-gen console and Mobile versions)
100% (3DS version)
Projectile created
Projectile created
Projectile created
- Pink Laser

Sounds
| Hurt | |
|---|---|
| Killed | |
| Pink Laser |
- Internal NPC ID: 139
- Internal Projectile ID: 84
Not to be confused with the Martian Probe, the post-Golem enemy that triggers the Martian Madness event.
The Probe is a Hardmode enemy which is spawned by The Destroyer. When one of its red-lit segments is damaged, there is a 1/25 (4%) chance that a Probe is spawned from it. Probes can move through blocks and attack by firing Pink Lasers.
Probes make fighting The Destroyer an easier and harder task at the same time – the Hearts they drop will keep the player alive, but they are a major source of damage during the boss fight.
Notes
- In Expert Mode(Desktop, Console and Mobile versions), the Golden Shower can only deal 75% base damage to the Destroyer and its Probes.[2]
- During the Mechdusa fight in Get fixed boi worlds, Probes only have a 1/50 (2%) chance to be spawned when a body segment takes damage.[3]
Tips
- Probes are fairly small, fast, flying enemies who can deal consistent damage in a moderate amount of time. As such, most ranged weapons are superior to melee weapons in general. Any fast-firing weapon such as the Crystal Storm will prove effective as well.
- It helps to use a Gravitation Potion or Rocket Boots or one of its upgrades. These allow easy movement to dodge the Probes as they come towards the player and to dodge the lasers.
Trivia
- Despite their appearances, the lasers that the Probes fire begin from slightly above their centerpoint.
- The
Bestiary entry for the Probe: "A singular probe detached from the Destroyer's body serves as a remote laser battery, often in a swarm of other probes."
History
- Desktop 1.3.0.1: Sprite updated.
- Desktop 1.2.3:
- Reverted changes from 1.2.
- Heart drop rate decreased from 100% to 50%.
- Desktop 1.2:
- Health reduced from 200 to 180.
- Damage decreased from 50 to 40.
- Defense decreased from 20 to 18.
- Desktop 1.1: Introduced.
- Console-Release: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile-Release: Introduced.
- 3DS-Release: Introduced.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, method AI_005_EaterOfSouls()inTerraria.NPC.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method Damage()inTerraria.Projectile.cs. - ↑ Information taken from the
Desktop 1.4.4.9 source code, method HitEffect()inTerraria.NPC.cs.