Ragged CasterHardmode exclusive
Drops
Item (Quantity) Rate 5% (Desktop, Console and Mobile versions) 2.5% (Old-gen console and 3DS versions) 9.75% Projectile created
Projectile created
Projectile created
Sounds
Hurt Killed Lost Soul Teleport
The Ragged Caster is a Hardmode , post-Plantera enemy that spawns in the Dungeon after Plantera is defeated. It attacks by firing three homing Lost Soul projectiles at the player which decelerate as they approach the player and inflict the Blackout debuff for 2–6 / 4–12 / 5–15 seconds on them. Ragged Casters teleport to a different location on-screen after firing six rounds of projectiles.
Ragged Casters spawn most often in areas of the Dungeon backed by slab walls . They can also spawn in other areas, but with a significantly reduced chance.
Variants
2 values: Pre-Hardmode › Hardmode 3 values: Pre-Hardmode › Hardmode › Post-Plantera
NPC ID
Type
Health
Damage
Defense
KB Resist
281
Ragged Caster
400 / 800 / 1200
40 / 80 / 120 (contact) 80 128 192 (Lost Soul )
20
40% / 46% / 52%
282
Open Coat Ragged Caster
450 / 900 / 1350
35 / 70 / 105 (contact) 80 128 192 (Lost Soul )
28
50% / 55% / 60%
Notes
Unlike the other Hardmode Dungeon casters, the Ragged Caster will not teleport immediately after being hit.
Ragged Casters can only teleport onto solid blocks. If there is no valid place to teleport to, they will remain in the same location.
They are only able to teleport while resting on a solid block.
For the banner the kill counts of both variants are added up.
Tips
Repeatedly damaging Ragged Casters will prevent them from teleporting or attacking.
Weapons with homing capacities or minions can continue to track Ragged Casters after they teleport.
Trivia
The Bestiary entry for the Ragged Caster: "With their cursed magic, the members of the Ragged Brotherhood leave their victims helplessly lost in utter darkness. "
History
Desktop 1.4.4 : Now has a grace period of over a second after teleportation before they begin firing, which is the same as what Diabolists always had.
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