Solutions
Solutions are a type of ammunition used solely by the Clentaminator and Terraformer. Each solution will convert certain blocks and walls to other blocks and walls, creating and/or destroying different biomes in the process. There are 8 different solutions. 7 of them are sold by the Steampunker, who sells different solutions based on certain conditions, and one is sold by the Truffle, who always sells it.
Solutions cannot be purchased in Don't dig up and Get fixed boi worlds.
Types
| Solution | Available | Effect | Tooltip |
|---|---|---|---|
| When the Steampunker is spoken to anywhere other than The Hallow, and not during a Blood Moon or Solar Eclipse |
Removes Corruption, Crimson, and Hallow Converts Glowing Mushroom biome to Jungle See this section for the full list |
Used by the Clentaminator Spreads the Purity | |
| From the Steampunker after the Moon Lord has been defeated |
Spreads Desert See this section for the full list |
Used by the Clentaminator Spreads the Desert | |
| From the Steampunker after the Moon Lord has been defeated |
Spreads Snow See this section for the full list |
Used by the Clentaminator Spreads the Snow | |
| From the Steampunker after the Moon Lord has been defeated |
Spreads Forest See this section for the full list |
Used by the Clentaminator Spreads the Forest | |
| When the Steampunker is spoken to in The Hallow | Spreads Hallow See this section for the full list |
Used by the Clentaminator Spreads the Hallow | |
| From the Steampunker during a Blood Moon or Solar Eclipse, in a Corrupt world |
Spreads Corruption See this section for the full list |
Used by the Clentaminator Spreads the Corruption | |
| From the Truffle, any time | Converts Jungle to Glowing Mushroom biome See this section for the full list |
Used by the Clentaminator Spreads Glowing Mushrooms | |
| From the Steampunker during a Blood Moon or Solar Eclipse, in a Crimson world |
Spreads Crimson See this section for the full list |
Used by the Clentaminator Spreads the Crimson |
Conversions
The solutions convert tiles as displayed below.[1]
Green Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| |
| n/a (will be destroyed)
|
|
Grass Wall(unsafe)Internal Wall ID: 63[a] Flower Wall(unsafe)Internal Wall ID: 65[a] Jungle Wall(unsafe)Internal Wall ID: 64[b]
|
|
Stone Wall(safe)Internal Wall ID: 1
|
|
Old Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 61
|
Old Stone Wall(Desktop, Console and Mobile versions)(safe)Internal Wall ID: 262
|
Craggy Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 185
|
Craggy Stone Wall(Desktop, Console and Mobile versions)(safe)Internal Wall ID: 274
|
Worn Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 212
|
|
Stalactite Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 213
|
|
Mottled Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 214
|
|
Fractured Stone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 215
|
|
Mud Wall(unsafe)Internal Wall ID: 15[c] Jungle Wall(unsafe)Internal Wall ID: 64[d]
|
Mushroom Wall(unsafe)Internal Wall ID: 80
|
Hardened Sand Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 216
|
|
Sandstone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 187
|
|
Yellow Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| |
| n/a (will be destroyed)
|
|
Sandstone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 187
|
|
Hardened Sand Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 216
|
|
White Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| n/a (will be destroyed)
|
|
Ice Wall(unsafe)Internal Wall ID: 71
|
|
Snow Wall(unsafe)Internal Wall ID: 40
|
|
Brown Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| |
| |
| n/a (will be destroyed)
|
|
Stone Wall(safe)Internal Wall ID: 1
|
|
Dirt Wall(unsafe)Internal Wall ID: 2
|
|
Layered Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 196
|
|
Crumbling Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 197
|
|
Cracked Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 198
|
|
Wavy Dirt Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 199
|
|
Blue Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| n/a (will be destroyed)
|
|
(only if surrounded by Hallowed grass in all four directions)
| |
Hallowed Grass Wall(unsafe)Internal Wall ID: 70
|
|
Pearlstone Wall(unsafe)Internal Wall ID: 28
|
|
Hardened Pearlsand Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 219
|
|
Pearlsandstone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 222
|
|
Hallowed Prism Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 200
|
|
Hallowed Cavern Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 201
|
|
Hallowed Shard Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 202
|
|
Hallowed Crystalline Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 203
|
|
Purple Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| |
Corrupt Grass Wall(unsafe)Internal Wall ID: 69
|
|
Ebonstone Wall(unsafe)Internal Wall ID: 3
|
|
Hardened Ebonsand Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 217
|
|
Ebonsandstone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 220
|
|
Corrupt Growth Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 188
|
|
Corrupt Mass Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 189
|
|
Corrupt Pustule Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 190
|
|
Corrupt Tendril Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 191
|
|
Dark Blue Solution
| Resulting converted tile | Original tiles |
|---|---|
| n/a (will be destroyed)
|
|
Mushroom Wall(unsafe)Internal Wall ID: 80
|
|
Red Solution
| Resulting converted tile | Original tiles |
|---|---|
| |
| |
| |
| |
| |
| |
| |
| |
Crimson Grass Wall(unsafe)Internal Wall ID: 81
|
|
Crimstone Wall(unsafe)Internal Wall ID: 83
|
|
Hardened Crimsand Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 218
|
|
Crimsandstone Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 221
|
|
Crimson Crust Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 192
|
|
Crimson Scab Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 193
|
|
Crimson Teeth Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 194
|
|
Crimson Blister Wall(Desktop, Console and Mobile versions)(unsafe)Internal Wall ID: 195
|
|
Notes
- Dark Blue Solution can break a Plantera's Bulb when the Jungle blocks beneath it are converted to Glowing Mushroom biome blocks.
- Solutions are consumed every 30 ticks (1/2 seconds) per use, while Brown, White and Yellow solutions are consumed every five ticks (1/12 seconds).
History
- Desktop 1.4.4:
- Added Yellow, White, and Brown Solutions.
- Reduced the buy and sell values of all solutions from 25 SC / 5 SC to 15 SC / 3 SC.
- Desktop 1.3.0.1: Sprites updated. Old sprites were
.
- Desktop 1.2: Introduced.
- Console 1.0.933.1: Sprites updated to match Desktop 1.3.0.1. (
)
- Console 1.0.750.0: Sprites updated to match Desktop 1.3.0.1. (
)
- Console 1.02: Introduced.
- Switch 1.0.711.6: Introduced.
- Mobile 1.3.0.7: Sprites updated to match Desktop 1.3.0.1.
- Mobile 1.2.6508: Introduced.
- 3DS-Release: Introduced.
References
- ↑ 1.0 1.1 Only above the surface. 9/10 (90%) chance for Grass Wall, 1/10 (10%) chance for Flower Wall.
- ↑ Only below the surface.
- ↑ Only above the surface and in the lower half of the Cavern layer and in the Underworld.
- ↑ Otherwise
- ↑ Only if there is a solid block below.
- ↑ Only if there is no block below or the block below is actuated.
- ↑ Only if surrounded by solid blocks in all four directions.
- ↑ Only if there is at least one adjacent empty tile or one adjacent actuated block in the four directions.
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
.png)
_(placed).png)
.png)
.png)
.png)
.png)
.png)
.png)