| #
|
Entity
|
Stars
|
Filters
|
Description
|
| 1
|
Guide
|
1
|
Surface
|
The Guide always offers useful advice and crafting recipes. His origins and unusual connections to this world remain a mystery.
|
| 2
|
Merchant
|
1
|
Surface
|
The Merchant acts as a simple general store of sorts, providing useful starter tools and supplies needed for exploration.
|
| 3
|
Nurse
|
1
|
The Hallow
|
The Nurse's snarky attitude and poor bedside manner may be scary, but for a price, she will cure all that ails a wounded Terrarian.
|
| 4
|
Demolitionist
|
1
|
Underground
|
Tread carefully around this dwarf. The Demolitionist is an explosive fanatic and sells dangerous things that go 'Boom!'
|
| 5
|
Angler
|
2
|
Ocean
|
The Angler, a rude fishing genius, sends others to find weird, rare fish. He rewards random items, entertained by any misfortunes.
|
| 6
|
Dryad
|
3
|
The Jungle
|
The Dryad is the last of her kind. She is connected with nature and can analyze its purity worldwide. She sells seeds, too!
|
| 7
|
Arms Dealer
|
1
|
Desert
|
The Arms Dealer has everything anyone could need to shoot things dead, from little round bullets to guns made from sharks.
|
| 8
|
Dye Trader
|
2
|
Desert
|
Eccentric and rather snobby to a fault, the Dye Trader has expensive tastes. He is passionate about the materials used in the dyes he sells.
|
| 9
|
Painter
|
2
|
The Jungle
|
The Painter can talk about all the different shades of colors with which one can paint the walls. He'll sell but a handful of them!
|
| 10
|
Stylist
|
2
|
Ocean
|
The Stylist loves style, gossip, and hair. Aside from performing a miracle makeover, she sells some hair product as well.
|
| 11
|
Zoologist
|
5
|
Surface
|
The Zoologist, resident lycanthrope, adores animals. Her fox-like biology resulted from a cursed animal bite.
|
| 12
|
Tavernkeep
|
2
|
The Hallow
|
The Tavern Keep once managed a bar in another universe. He's here to help stop the Old One's Army from conquering this world.
|
| 13
|
Golfer
|
2
|
Surface
|
The Golfer is a wise, middle-aged man who sells all sorts of golfing equipment. He's got game and knows how to score.
|
| 14
|
Goblin Tinkerer
|
3
|
Underground
|
Exiled from the rest of goblinkind for being an intelligent pacifist, the Tinkerer sells tools for combining accessories into stronger versions.
|
| 15
|
Witch Doctor
|
2
|
The Jungle
|
It's unusual for a Lihzahrd to be outside the Temple. Even more unusual are the voodoo things he sells. He prefers his jungle digs.
|
| 16
|
Mechanic
|
2
|
Snow
|
The Mechanic was imprisoned for her aptitude in engineering. She sells wiring and tools for putting together anything imaginable.
|
| 17
|
Clothier
|
2
|
Underground
|
Once trapped under a curse, the Clothier is the master of thread. If it's fashion that's desired, he's the man! He talks in a familiar way.
|
| 18
|
Wizard
|
3
|
The Hallow
|
The Wizard is an absent-minded, demented old man who dabbles in the arcane arts. He sells magical trinkets to train new apprentices.
|
| 19
|
Steampunker
|
3
|
Desert
|
The Steampunker has a particular taste for steam-fueled machinery and gadgets. She sells her gizmos with an endearing accent.
|
| 20
|
Pirate
|
2
|
Ocean
|
Ahoy! The only good Pirate Captain is... one that sells cannons and weapons to take out all competing Pirate Captains!
|
| 21
|
Truffle
|
5
|
Surface Mushroom
|
Harnessing the hidden power of the glowing mushroom, the Truffle forges weapons and tools exclusively in his mushroom home.
|
| 22
|
Tax Collector
|
5
|
Snow
|
This grumpy Tax Collector has literally been to hell and back. Greedy to a fault, he's truly only concerned with money.
|
| 23
|
Cyborg
|
3
|
Snow
|
The Cyborg was built with the combined efforts of the Mechanic and the Steampunker to aid in rocket science and world defense.
|
| 24
|
Party Girl
|
4
|
The Hallow
|
Positive beyond comprehension, the Party Girl will use any excuse to celebrate. She sells party favors and flashy things.
|
| 25
|
Princess
|
5
|
The Hallow
|
Shy and innocent, this happy young lady sees the positive in everything, and everybody. She appreciates all of her subjects, from all walks of life.
|
| 26
|
Santa Claus
|
5
|
Snow, Christmas
|
Only present during a specific time of year, Santa Claus makes a big entrance and an even bigger, rather explosive exit. Ho! Ho! Ho!
|
| 27
|
Town Cat
|
3
|
Surface
|
Lazy, devious, might bring presents. Presents might have once been breathing.
|
| 28
|
Town Dog
|
3
|
Surface
|
A loyal companion to many. Excitable and always ready for action.
|
| 29
|
Town Bunny
|
3
|
Surface
|
Guaranteed to keep the vegetable supplies in check. Might possibly become a hat.
|
| 30
|
Nerdy Slime
|
3
|
Surface
|
Just a smidge cleverer than other slimes, this slime discovered how to coexist with humans. The secret: accessorizing!
|
| 31
|
Cool Slime
|
3
|
Surface
|
Easily the coolest slime around, no question. You can tell from the backwards hat and indecipherable slang.
|
| 32
|
Elder Slime
|
3
|
Surface
|
Older, though not necessarily wiser, the other slimes look up to the Elder Slime. If it survived this long, it must know something!
|
| 33
|
Clumsy Slime
|
3
|
Surface
|
This slime was a little confused when the other slimes started putting on hats and accessories. But it did its best.
|
| 34
|
Diva Slime
|
3
|
Surface
|
Born of the combined energies of Shimmer and the Queen Slime, this slime is full of boundless energy and enthusiasm! And so fancy!
|
| 35
|
Surly Slime
|
3
|
Surface
|
Irascible and insufferable, this grumpy slime is probably up to no good. Probably. It's the thought that counts, really.
|
| 36
|
Mystic Slime
|
3
|
Surface
|
This slime knows that great witches wear impressive hats, but it only found a droopy one. Might explain the backfired polymorph!
|
| 37
|
Squire Slime
|
3
|
Surface
|
A hero amongst slimes, it wields the greatest arms and armor known to its kind. It doesn't actually know how to use them, but it's a start.
|
| 38
|
Traveling Merchant
|
3
|
Surface
|
The flamboyantly-dressed Traveling Merchant travels far and wide to bring unique, cultural wares from time to time.
|
| 39
|
Skeleton Merchant
|
4
|
Underground
|
Most skeletons are out for blood, but not the Skeleton Merchant. He just wants to sell supplies, such as rare torches and yo-yo gear.
|
| 40
|
Old Man
|
2
|
The Dungeon
|
This hapless Old Man carries the burden of a heavy curse. It's said at night he transforms into a horrific demon which guards the Dungeon.
|
| 41
|
Mystic Frog
|
4
|
The Jungle
|
A curious frog with a funny hat, surrounded by potent magic! Perhaps something can break its curse... you probably shouldn't kiss it!
|
| 42
|
Bunny
|
1
|
Surface, Daytime
|
Fuzzy wuzzy creatures that prefer safe, friendly locations.
|
| 43
|
Bunny (With a Hat)
|
2
|
Surface, Party, Daytime
|
Someone put a party hat on a bunny. It must be a real party animal.
|
| 44
|
Explosive Bunny
|
4
|
Underground
|
Not the typical garden-variety bunny. This one has been tampered with, and has an explosive temper as a result.
|
| 45
|
Bunny (Slime)
|
4
|
Surface, Halloween, Daytime
|
Is it a bunny in a slime costume? Or is it a slime in a bunny costume? Halloween can be very confusing sometimes.
|
| 46
|
Bunny (Xmas)
|
4
|
Surface, Christmas, Daytime
|
Judging by the outfit, Santa appears to have recruited some bunnies to be his little helpers this year.
|
| 47
|
Gold Bunny
|
5
|
Surface, Daytime
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 48
|
Bird
|
1
|
Surface, Daytime
|
A simple white bird which enjoys a calm sunny day.
|
| 49
|
Blue Jay
|
1
|
Surface, Daytime
|
This little blue bird came looking for worms.
|
| 50
|
Cardinal
|
2
|
Surface, Daytime
|
A rare, red-crested friend of the forest.
|
| 51
|
Scarlet Macaw
|
3
|
The Jungle, Daytime
|
A lovely tropical bird with plumage that reminds one of a beautiful sunset over the jungle canopy.
|
| 52
|
Blue Macaw
|
3
|
The Jungle, Daytime
|
Evoking visions of a bright summer sky over crystal blue waters, this tropical bird can be found foraging for seeds in the trees of the jungle.
|
| 53
|
Toucan
|
3
|
The Jungle, Daytime
|
You can often find this brightly-plumed and large-beaked bird looping around high in the trees in search of delicious fruit.
|
| 54
|
Yellow Cockatiel
|
3
|
The Jungle, Daytime
|
The distinct plumage of this bird's crest is a tell-tale sign of its emotional state, often raised when it is excited.
|
| 55
|
Gray Cockatiel
|
3
|
The Jungle, Daytime
|
A very social animal by nature, these close cousins of parrots can often be taught to say simple phrases.
|
| 56
|
Gold Bird
|
5
|
Surface, Daytime
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 57
|
Goldfish
|
1
|
Surface
|
A seemingly ordinary goldfish, until it decides to rain.
|
| 58
|
Gold Goldfish
|
5
|
Surface
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 59
|
Squirrel
|
1
|
Surface, Daytime
|
Fast moving and erratic woodland creatures with grayish-brown fur. Got nuts?
|
| 60
|
Red Squirrel
|
1
|
Surface, Daytime
|
Rare, red-furred hyperactive rodents which scurry about the woods.
|
| 61
|
Gold Squirrel
|
5
|
Surface, Daytime
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 62
|
Mouse
|
1
|
Underground
|
Mice squeak around harmlessly, looking for small insects in damp underground locations.
|
| 63
|
Gold Mouse
|
5
|
Underground
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 64
|
Frog
|
1
|
The Jungle
|
Prefers bodies of water filled with thick growth. Perfectly content both on land and underwater.
|
| 65
|
Gold Frog
|
5
|
The Jungle
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 66
|
Grasshopper
|
1
|
Surface
|
It leaps tall blades of grass in a single bound. Fish are fairly attracted to these.
|
| 67
|
Gold Grasshopper
|
5
|
Surface
|
Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!
|
| 68
|
Butterfly
|
1
|
Surface, Daytime
|
Beautiful fluttering insects that love sunrises. Fish are attracted to these based on their color variety.
|
| 69
|
Gold Butterfly
|
5
|
Surface, Daytime
|
Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!
|
| 70
|
Worm
|
1
|
Surface, Rain
|
A slick, tubular invertebrate found hiding in rocks, dirt, and grass. Loves the rain. Fish are especially attracted to these.
|
| 71
|
Gold Worm
|
5
|
Surface, Rain
|
Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!
|
| 72
|
Dragonfly
|
3
|
Surface, Daytime
|
A swift-flying insect which hunts mosquitoes. Comes in a variety of colors. Fish are somewhat attracted to these.
|
| 73
|
Gold Dragonfly
|
5
|
Surface, Daytime
|
Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!
|
| 74
|
Seahorse
|
2
|
Ocean
|
A gentle critter which swims harmlessly in the ocean depths.
|
| 75
|
Gold Seahorse
|
5
|
Ocean
|
Rarely, critters are found coated entirely in gold! Shopkeepers will pay handsomely for these, or you can show them off in cages!
|
| 76
|
Water Strider
|
2
|
Surface, Daytime
|
Glides elegantly along the surface of calm bodies of water searching for smaller bugs. Fish are occasionally attracted to these.
|
| 77
|
Gold Water Strider
|
5
|
Surface, Daytime
|
Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!
|
| 78
|
Ladybug
|
3
|
Windy Day
|
A brilliant red insect often associated with luck. Fishing with these as bait may result in unwanted karma.
|
| 79
|
Gold Ladybug
|
5
|
Windy Day
|
Rarely, critters are found coated entirely in gold! They are worth great coin to shopkeepers and fish absolutely love golden bait!
|
| 80
|
Stinkbug
|
3
|
Surface, Daytime
|
These sneaky pests have a knack for invading even the most airtight of homes, projecting their cilantro-like stench everywhere if disturbed.
|
| 81
|
Faeling
|
5
|
Caverns
|
These scintillating fairy-like creatures are born when animals wander into the glowing depths of a Shimmer pond.
|
| 82
|
Mallard Duck
|
2
|
Surface, Daytime
|
A water fowl with beautiful plumage. Swims in the purest of water, quacking happily.
|
| 83
|
Duck
|
2
|
Surface, Daytime
|
A white feathered waterfowl that swims in pure water and basks in the warm sun.
|
| 84
|
Turtle
|
2
|
Surface, Daytime
|
These slow, stoic creatures travel between lakes and dry land, carrying a hard shell on their backs for protection.
|
| 85
|
Owl
|
3
|
Nighttime
|
A large, wise predatory bird which hunts nocturnally from the tree tops.
|
| 86
|
Firefly
|
2
|
Nighttime
|
Appears at night in calm locations, illuminating the sky with strobing green light. Fish are fairly attracted to these.
|
| 87
|
Enchanted Nightcrawler
|
5
|
Nighttime
|
Worms infused with fallen star magic glow with a glittering light. Fish are extremely attracted to these.
|
| 88
|
Pink Fairy
|
4
|
Nighttime
|
Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things.
|
| 89
|
Green Fairy
|
4
|
Nighttime
|
Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things.
|
| 90
|
Blue Fairy
|
4
|
Nighttime
|
Glowing winged humanoid creatures the size of a butterfly. Attuned to the world around them, they excel at finding shiny things.
|
| 91
|
Rat
|
1
|
Graveyard
|
These fuzzy rodents sniff about in putrid locations scavenging for food. They are avoided in fear of diseases they may carry.
|
| 92
|
Maggot
|
1
|
Graveyard
|
An unsavory larval bug which feasts on dead, rotting matter. Fish are somewhat attracted to these.
|
| 93
|
Amethyst Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 94
|
Topaz Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 95
|
Sapphire Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 96
|
Emerald Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 97
|
Ruby Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 98
|
Diamond Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 99
|
Amber Squirrel
|
1
|
Caverns
|
Glistening squirrels who strayed too deep become ensorcelled with residual cursed energy retained in gemstones.
|
| 100
|
Amethyst Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 101
|
Topaz Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 102
|
Sapphire Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 103
|
Emerald Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 104
|
Ruby Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 105
|
Diamond Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 106
|
Amber Bunny
|
1
|
Caverns
|
These colorful rabbits made their way so deep, their reaction to magicked gems resulted in a coveted sparkling appearance.
|
| 107
|
Snail
|
1
|
Caverns
|
A slimy mollusk that thrives in damp, dark places. Fish are barely attracted to these.
|
| 108
|
Truffle Worm
|
3
|
Underground Mushroom
|
An extremely rare, difficult to catch glowworm. A specific, powerful sea creature is insatiably attracted to these.
|
| 109
|
Penguin
|
1
|
Snow
|
Penguins make their home in the coldest regions of the world, waddling around looking for tasty fish.
|
| 110
|
Penguin (Black)
|
2
|
Snow
|
Penguins make their home in the coldest regions of the world, waddling around looking for tasty fish.
|
| 111
|
Scorpion
|
1
|
Desert, Daytime
|
Harmlessly scuttles around the desert looking for food. Fish are barely attracted to these.
|
| 112
|
Black Scorpion
|
2
|
Desert, Daytime
|
Despite its menacing appearance, it is quite docile unless threatened or facing smaller prey. Fish are occasionally attracted to these.
|
| 113
|
Grebe
|
2
|
Desert
|
An exotic waterfowl that thrives in the desert oasis.
|
| 114
|
Pupfish
|
2
|
Desert
|
These fish prefer isolated, extreme climates where competition is scarce, such as the lakebeds of a desert oasis.
|
| 115
|
Seagull
|
1
|
Ocean
|
A larger bird that inhabits coastal areas. Watch out for droppings!
|
| 116
|
Sea Turtle
|
1
|
Ocean
|
A soft-shelled reptile that prefers saltwater and marine prey.
|
| 117
|
Dolphin
|
3
|
Ocean
|
A playful sea mammal whose intelligence rivals that of humanity.
|
| 118
|
Jungle Turtle
|
1
|
The Jungle, Daytime
|
Their hard shells camouflage them from vicious predators by blending in with the thick, jungly environment in which they reside.
|
| 119
|
Grubby
|
1
|
The Jungle
|
Slimy, yet satisfying! Fish are somewhat attracted to these.
|
| 120
|
Sluggy
|
2
|
The Jungle
|
Slow and covered in a slick mucus. Fish are especially attracted to these.
|
| 121
|
Buggy
|
3
|
The Jungle
|
A vibrant beetle-like bug. Fish are extremely attracted to these.
|
| 122
|
Lavafly
|
3
|
The Underworld
|
A variation of firefly which adapted to the intense conditions of the world's infernal core. It mimics sparking embers.
|
| 123
|
Hell Butterfly
|
2
|
The Underworld
|
A solemn butterfly seeking blooms rooted in hell. Its wings glimmer with fiery veins.
|
| 124
|
Magma Snail
|
2
|
The Underworld
|
A unique species of snail which withstands extreme heat. Its boiling slime trail melts down most weaker surfaces.
|
| 125
|
Lightning Bug
|
3
|
Nighttime, The Hallow
|
Appears at night in blessed locations, filling the sky with flashing cyan light. Fish are especially attracted to these.
|
| 126
|
Prismatic Lacewing
|
3
|
Nighttime, The Hallow
|
Should one of these luminescent beings perish in the chaos of night, a sleeping tyrant is rumored to violently awaken.
|
| 127
|
Glowing Snail
|
3
|
Surface Mushroom, Underground Mushroom
|
A snail that has mutated to adapt to the glowing mushroom environment. Fish are significantly attracted to these.
|
| 128
|
Gnome
|
3
|
Rare Creature, Surface
|
A tiny long-bearded sneak who resides in oversized trees. Becomes a lawn ornament when exposed to sunlight.
|
| 129
|
Goblin Scout
|
3
|
Rare Creature, Surface
|
The Goblin Army sends lone soldiers out from the beaches to seek out colonies to conquer. They give warning with a tattered sigil.
|
| 130
|
Green Slime
|
1
|
Surface, Daytime
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 131
|
Blue Slime
|
1
|
Surface, Daytime
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 132
|
Purple Slime
|
1
|
Surface, Daytime
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 133
|
Pinky
|
4
|
Rare Creature, Surface, Daytime
|
The smallest slime ever recorded, their extreme cellular density makes them incredibly durable for their small size. They eat money.
|
| 134
|
Windy Balloon
|
2
|
Windy Day
|
Some enterprising slimes ride wind currents with balloons in an effort to find food. Pop their balloons to bring them back down to earth.
|
| 135
|
Angry Dandelion
|
2
|
Windy Day
|
All this wind can make just about anyone angry. Evidently, this includes otherwise harmless dandelions and their deadly seeds.
|
| 136
|
Umbrella Slime
|
2
|
Rain, Surface
|
The previous owner of this umbrella learned the hard way: umbrellas are good protection against rain, but not against slime.
|
| 137
|
Flying Fish
|
2
|
Rain, Surface
|
Certain species of fish gain the most peculiar abilities when it rains. They only like one thing about land-dwellers: their flesh.
|
| 138
|
Angry Nimbus
|
3
|
Rain, Surface
|
When severe storms roll through, it is said that the skies are angry. This cloud in particular is especially livid!
|
| 139
|
Demon Eye (Dilated)
|
1
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 140
|
Demon Eye (Sleepy)
|
1
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 141
|
Demon Eye (Purple)
|
1
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 142
|
Demon Eye
|
1
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 143
|
Demon Eye (Green)
|
1
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 144
|
Demon Eye (Cataract)
|
1
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 145
|
Wandering Eye
|
2
|
Nighttime
|
That suspicious feeling of being watched may very well come true in the dark of night, when Cthulhu's minions roam the skies.
|
| 146
|
Zombie (Female)
|
1
|
Nighttime
|
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
|
| 147
|
Zombie (Slimed)
|
1
|
Nighttime
|
Sometimes, a slime's victim will turn into a zombie mid-digestion. Walking around like that is quite awkward for both parties.
|
| 148
|
Zombie (Bald)
|
1
|
Nighttime
|
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
|
| 149
|
Zombie
|
1
|
Nighttime
|
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
|
| 150
|
Zombie (Twiggy)
|
1
|
Nighttime
|
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
|
| 151
|
Zombie (Torch)
|
1
|
Nighttime
|
In life, this torch-wielding zombie joined an angry mob to hunt the undead. In death, it joined an undead mob to hunt the living.
|
| 152
|
Zombie (Swamp)
|
1
|
Nighttime
|
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
|
| 153
|
Zombie (Pincushion)
|
1
|
Nighttime
|
Leaving doors open may be an invitation for shambling brain-eaters to enter the home, and nobody likes that.
|
| 154
|
Raincoat Zombie
|
2
|
Rain, Nighttime
|
Some zombies never leave home without their trusty raincoat. Comfy and dry, they pursue human flesh no matter the weather.
|
| 155
|
Possessed Armor
|
2
|
Nighttime
|
Whatever possessed this suit of armor to suddenly walk about and start killing everyone? It lacks a corporeal body.
|
| 156
|
Werewolf
|
2
|
Nighttime
|
Cursed by the moonlight, these menacing lupines were once human. Now, they feast on their loved ones instinctively.
|
| 157
|
Wraith
|
2
|
Nighttime
|
Souls belonging to the darkest of hearts were once sealed in the world's core. Now, they roam the night to add to their kind.
|
| 158
|
Corrupt Bunny
|
3
|
Blood Moon
|
Bunnies are pure beings that normally resist all forms of Corruption, but will succumb under the effects of a Blood Moon.
|
| 159
|
Corrupt Penguin
|
3
|
Blood Moon
|
During a Blood Moon, the normally docile penguins fall under the hostile influence of the Corruption.
|
| 160
|
Vicious Bunny
|
3
|
Blood Moon
|
Bunnies are pure beings that normally cannot be afflicted by Crimson, but will succumb under the effects of a Blood Moon.
|
| 161
|
Vicious Penguin
|
3
|
Blood Moon
|
During a Blood Moon, the normally docile penguins become infested with the contagious growth of the Crimson.
|
| 162
|
Blood Zombie
|
1
|
Blood Moon
|
With enough exposure to a Blood Moon, zombies become twisted and cursed with everflowing blood pouring out from their rotten flesh.
|
| 163
|
The Groom
|
5
|
Rare Creature, Blood Moon
|
Tall, handsome, and dead. This unlucky fellow did not survive his wedding and is ready to take it out on everyone.
|
| 164
|
The Bride
|
5
|
Rare Creature, Blood Moon
|
It's uncertain if the bride was wed before or after her death, but the story ends tragically for anyone who crosses her path.
|
| 165
|
Zombie Merman
|
4
|
Rare Creature, Blood Moon
|
Mermen may be rare and exotic demi-humans, but they can still die... and still come back from that a changed merman.
|
| 166
|
Clown
|
4
|
Rare Creature, Blood Moon
|
His origins unknown, this creepy fiend balances himself on a ball while hurling explosive destruction at everything around him.
|
| 167
|
Blood Squid
|
2
|
Blood Moon
|
Summoned in small groups by the Nautilus to aid their master in battle. Thick are the streams of blood squirted from their bodies.
|
| 168
|
Blood Eel
|
5
|
Rare Creature, Blood Moon
|
A large, worm-like demon, dripping with blood - both its own, and its victim's. It's a bloody nightmare of a fiend!
|
| 169
|
Corrupt Goldfish
|
3
|
Blood Moon
|
Goldfish mutate and become violent when exposed to a Blood Moon, allowing the Corruption to take hold of them.
|
| 170
|
Vicious Goldfish
|
3
|
Blood Moon
|
Goldfish become grotesque, blood-sucking fiends of the Crimson when exposed to a Blood Moon.
|
| 171
|
Drippler
|
2
|
Blood Moon
|
Demon eyes become erratic under a Blood Moon, sometimes twisting together into a dripping cluster of cursed blood and eyeballs.
|
| 172
|
Chattering Teeth Bomb
|
2
|
Blood Moon
|
A playful prank gone wrong, clowns will unleash these explosive chompers on their enemies. Also great for parties!
|
| 173
|
Wandering Eye Fish
|
4
|
Rare Creature, Blood Moon
|
For mysterious reasons, fish are known to mutate with other living things or even man-made objects. This one is especially violent.
|
| 174
|
Hemogoblin Shark
|
5
|
Rare Creature, Blood Moon
|
Half-shark, half-goblin, completely murderous! One of the numerous reasons to just stay home during a Blood Moon.
|
| 175
|
Dreadnautilus
|
5
|
Rare Creature, Blood Moon
|
An enormous shelled water demon which feeds off the negative energy of a Blood Moon. Brutally responds to being pestered.
|
| 176
|
Hoppin' Jack
|
2
|
Graveyard
|
This particular pumpkin seeks revenge for being carved. His hearty leaps become quicker the more he is carved into.
|
| 177
|
Maggot Zombie
|
1
|
Graveyard
|
Wanders aimlessly to infest the living with undeath, unaware of its own maggoty infestation.
|
| 178
|
Raven
|
2
|
Graveyard
|
Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore. Nevermore.
|
| 179
|
Ghost
|
3
|
Graveyard
|
During the most harrowing times, these apparitions float aimlessly through the depths to steal the life from those they envy.
|
| 180
|
Red Slime
|
1
|
Underground
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 181
|
Yellow Slime
|
3
|
Underground
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 182
|
Toxic Sludge
|
2
|
Underground
|
Distantly related to the common slime, the Toxic Sludge takes down its prey with potent toxins and a disarmingly toothy smile.
|
| 183
|
Giant Worm
|
1
|
Underground
|
These itty bitty diggy dawgs dig through the earth and take focused spelunkers by surprise, causing unwanted distress.
|
| 184
|
Digger
|
2
|
Underground
|
Exposure to the effects of ancient magicks flowing throughout the cracks of the world causes unusual rapid growths in giant worms.
|
| 185
|
Baby Slime
|
1
|
Caverns
|
Clinging tightly to their parents and rarely seen, these miniature slimes will swarm anyone who harms their mother.
|
| 186
|
Black Slime
|
1
|
Caverns
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 187
|
Shimmer Slime
|
5
|
Caverns
|
After a quick swim in the Shimmer, this prismatic slime has been infused with the powers of the mysterious fluid.
|
| 188
|
Mother Slime
|
2
|
Caverns
|
Critical to the lifecycle of the slime species, these oversized jiggling masses are often found carrying their young deep underground.
|
| 189
|
Cochineal Beetle
|
3
|
Rare Creature, Caverns
|
Found in deep, dark caverns, these large beetles are sought out for the deep, blood-red secretions stored in their scaly exoskeleton.
|
| 190
|
Skeleton (Misassembled)
|
1
|
Caverns
|
Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes.
|
| 191
|
Skeleton
|
1
|
Caverns
|
Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes.
|
| 192
|
Salamander
|
2
|
Caverns
|
An unusual amphibious bipedal lizard which inhabits the dark caverns. When threatened, it spews a highly corrosive acid everywhere.
|
| 193
|
Skeleton (Headache)
|
1
|
Caverns
|
Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes.
|
| 194
|
Skeleton (Pantless)
|
1
|
Caverns
|
Who needs muscles, skin, or even eyeballs? Skeletons get by with just the bones on their back, just as deadly as more fleshy foes.
|
| 195
|
Crawdad
|
2
|
Caverns
|
A subterranean form of crayfish which scuttles along the cavern floors, searching for prey to clip apart with its powerful pincers.
|
| 196
|
Undead Miner
|
3
|
Rare Creature, Caverns
|
There's evidence of spelunkers having explored the caverns in the past... as well as evidence of them having died doing so.
|
| 197
|
Skeleton Archer
|
2
|
Caverns
|
Skeleton Archers have a keen eye, despite the general lack of eyes. Distance offers little protection from their blazing arrows.
|
| 198
|
Nymph
|
5
|
Rare Creature, Caverns
|
Masterfully deceives explorers by posing as a lost girl, then attacks with ferocious might, blood-lust in her eyes.
|
| 199
|
Armored Skeleton
|
2
|
Caverns
|
Remnants of a long lost expeditionary force, these stout warriors mindlessly patrol the caves in which they died.
|
| 200
|
Rock Golem
|
2
|
Caverns
|
Dense-minded living stone formation. Awaits weary cavern dwellers to pound them into juicy rubble.
|
| 201
|
Tim
|
5
|
Rare Creature, Caverns
|
An enchanter in life, this funny fellow won't give up his robe or wizard hat without a fight. He prefers warmer caverns.
|
| 202
|
Rune Wizard
|
5
|
Rare Creature, Caverns
|
Tim's more powerful and much better-looking older brother. He, too, prefers the heat, but not excessively.
|
| 203
|
Cave Bat
|
1
|
Caverns
|
They are small, hard to see, and swiftly flap about in unpredictable ways. They often carry diseases, such as rabies.
|
| 204
|
Giant Bat
|
2
|
Caverns
|
The oversized cousins of Cave Bats, these bats are more dangerous and can confuse their enemies with their bite.
|
| 205
|
Blue Jellyfish
|
1
|
Caverns
|
That strange tingling sensation in the water may be the unwelcome surging of electrical death from a brainless jellyfish. Swim with care.
|
| 206
|
Green Jellyfish
|
2
|
Caverns
|
That strange tingling sensation in the water may be the unwelcome surging of electrical death from a brainless jellyfish. Swim with care.
|
| 207
|
Mimic
|
5
|
Rare Creature, Caverns
|
Talking to a chest doesn't cause craziness, but if the chest answers back, it may cause death! It still contains rare treasure, regardless!
|
| 208
|
Giant Shelly
|
2
|
Caverns
|
To overcome their slow speed, shellies have developed the ability to hide inside their spiked shell and hurl themselves at their foes.
|
| 209
|
Lost Girl
|
5
|
Rare Creature, Caverns
|
Naked and afraid, this girl stands still, deep in the world, as if waiting for someone to rescue her and lead her to the surface.
|
| 210
|
Granite Golem
|
2
|
Granite
|
Strong are the magicked spirits which inhabit the granite masses deep below, this type in particular taking on a humanoid shape.
|
| 211
|
Granite Elemental
|
2
|
Granite
|
Earth elementals manifest through many forms by taking on the properties of different materials, such as this hardy granite.
|
| 212
|
Hoplite
|
2
|
Marble
|
In the ruins of an ancient civilization now deeply buried, some of its spear-hurling soldiers still walk its marble-adorned paths.
|
| 213
|
Medusa
|
4
|
Rare Creature, Marble
|
An ancient monster with a petrifying gaze. The snakes which grow from her scalp like hair grant her these powers.
|
| 214
|
Spore Skeleton
|
1
|
Underground Mushroom
|
Skeletons meandering through more moist caverns become hosts for glowing fungal growth, greatly empowering them.
|
| 215
|
Spore Bat
|
1
|
Underground Mushroom
|
The tables have turned on a variety of rabid bats, themselves enwrought with a deadly fungal infection.
|
| 216
|
Wall Creeper
|
2
|
Spider Nest
|
They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim.
|
| 217
|
Black Recluse
|
2
|
Spider Nest
|
They have eight legs, eight eyes, and eight ways to cocoon and feast upon an unsuspecting victim.
|
| 218
|
Ice Slime
|
1
|
Snow, Daytime
|
Slimes that spent too long in arctic temperatures may begin to partially freeze, developing a shifting layer of ice on their surface.
|
| 219
|
Frozen Zombie
|
2
|
Nighttime, Snow
|
Zombies found in snow biomes are often found bundled up in winter clothing. It doesn't help them any, they are still dead cold!
|
| 220
|
Ice Golem
|
5
|
Rare Creature, Rain, Snow
|
Sub-zero temperatures, blinding snow flurries, and being blasted apart by an icy construct are some of the dangers of blizzards.
|
| 221
|
Wolf
|
2
|
Nighttime, Snow
|
Living in the harshest of climates, these savage lupines hunt in the dark of night desperately for sustenance.
|
| 222
|
Spiked Ice Slime
|
2
|
Underground Snow
|
This Ice Slime has large ice shards in its mass from excessive exposure to the cold. Somehow, it is able to launch these at its prey.
|
| 223
|
Cyan Beetle
|
3
|
Rare Creature, Underground Snow
|
Hardy to extremely cold temperatures, these beetles contain a desired bluish fluid which can be used to dye textiles.
|
| 224
|
Undead Viking
|
2
|
Underground Snow
|
Long before there were pirates, stories tell of powerful vikings who raged the seas. Their remains roam the icy caverns below.
|
| 225
|
Snow Flinx
|
3
|
Underground Snow
|
A strange, round furry mammal with an unusually large, protruding nose. They are extremely lightweight.
|
| 226
|
Armored Viking
|
2
|
Underground Snow
|
The most elite vikings were worthy of the strongest armor. It seems that it wasn't terribly effective, given their state now.
|
| 227
|
Icy Merman
|
3
|
Underground Snow
|
Mermen rarely stray far from the ocean. Those that do can become lost, wander into cold caverns, and become icy undead fish men.
|
| 228
|
Ice Bat
|
1
|
Underground Snow
|
As if bats weren't enough of a nuisance already, Ice Bats can freeze flesh solid with a touch, leaving their prey defenseless.
|
| 229
|
Ice Elemental
|
2
|
Snow, Underground Snow
|
Water elementals become icy when dense strong magicks accumulate in the coldest places. Their frosty shards freeze all.
|
| 230
|
Ice Mimic
|
5
|
Rare Creature, Underground Snow
|
Talking to a chest doesn't cause craziness, but if the chest answers back, it may cause death! It still contains rare treasure, regardless!
|
| 231
|
Ice Tortoise
|
2
|
Underground Snow
|
Like their jungle cousins, ice tortoises are an unexpectedly serious threat, possessing surprising speed and mobility.
|
| 232
|
Vulture
|
1
|
Desert
|
Built to survive the desert heat, avian scavengers such as these will peck apart those who come near their carrion.
|
| 233
|
Sand Slime
|
2
|
Underground Desert
|
Deserts are very dry, but the Sand Slime seems to have successfully adapted to the harsh conditions by becoming a pile of living sand.
|
| 234
|
Antlion Larva
|
1
|
Underground Desert
|
Freshly hatched from their eggs, larval antlions should not be underestimated. Though young, they are still very aggressive.
|
| 235
|
Giant Antlion Charger
|
2
|
Underground Desert
|
The soldiers of the antlion species, Antlion Chargers ferociously chase after intruders with a surprising speed.
|
| 236
|
Mummy
|
2
|
Desert, Underground Desert
|
With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill.
|
| 237
|
Ghoul
|
2
|
Underground Desert
|
Wandering the dark caverns below the desert dunes, ghouls are the dessicated husks of zombies preserved by the arid environment.
|
| 238
|
Basilisk
|
2
|
Underground Desert
|
Sturdy as a rock, these lizard-like beasts roam the desert in search of food. Their hardened bodies make them formidable threats.
|
| 239
|
Tomb Crawler
|
1
|
Underground Desert
|
The desert is home to one of the largest varieties of worms across the land. It has a voracious appetite for careless explorers.
|
| 240
|
Antlion
|
1
|
Desert, Underground Desert
|
When antlions are nesting, they hide in the surface. To defend their eggs, they projectile vomit hard globs of sand at trespassers.
|
| 241
|
Sand Poacher
|
2
|
Underground Desert
|
These unnaturally large scorpions have adapted to swiftly pursuing their prey along the walls with their sharp, venomous tails.
|
| 242
|
Giant Antlion Swarmer
|
2
|
Underground Desert
|
Antlion Swarmers patrol their nests with a watchful eye. Should anyone threaten their eggs, they will defend them fiercely.
|
| 243
|
Antlion Charger
|
2
|
Desert, Underground Desert, Sandstorm
|
The soldiers of the antlion species, Antlion Chargers ferociously chase after intruders with a surprising speed.
|
| 244
|
Dune Splicer
|
2
|
Desert, Underground Desert, Sandstorm
|
The world's largest, most deadly worm. Strengthened by ancient magicks, it can devour a spicy Terrarian quicker than they realize.
|
| 245
|
Angry Tumbler
|
2
|
Desert, Sandstorm
|
Powerful winds have blown this tumbleweed around the desert, and it is none too pleased. They roll faster with the wind than against it.
|
| 246
|
Antlion Swarmer
|
2
|
Desert, Underground Desert, Sandstorm
|
Antlion Swarmers patrol their nests with a watchful eye. Should anyone threaten their eggs, they will defend them fiercely.
|
| 247
|
Sand Elemental
|
4
|
Rare Creature, Desert, Sandstorm
|
The most intense sandstorms draw forth powerful earth elementals. With this feminine form, her tornadoes tear all asunder.
|
| 248
|
Sand Shark
|
2
|
Desert, Sandstorm
|
In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand.
|
| 249
|
Crab
|
1
|
Ocean
|
This hard shelled coastal creature could snip the toes right off a man, among other things. They are not to be trifled with.
|
| 250
|
Sea Snail
|
4
|
Rare Creature, Ocean
|
This unusually large snail makes its home deep in the ocean. Its mucus can be manufactured into a purple dye.
|
| 251
|
Shark
|
2
|
Ocean
|
Once these ocean predators catch a whiff of blood, they become relentless and unstoppable in their ravenous pursuit.
|
| 252
|
Squid
|
3
|
Rare Creature, Ocean
|
A betentacled marine creature which discharges a thick, black ink when threatened. The ink is collected for aesthetic purposes.
|
| 253
|
Pink Jellyfish
|
2
|
Ocean
|
That strange tingling sensation in the water may be the unwelcome surging of electrical death from a brainless jellyfish. Swim with care.
|
| 254
|
Jungle Slime
|
1
|
The Jungle, Daytime
|
A simple, gelatinous creature that swallows anything and everything whole! It takes a long time to digest anything.
|
| 255
|
Snatcher
|
1
|
The Jungle
|
A sharp-toothed plant with a taste for human flesh. It has the ability to hide inside the mud and reach over great distances.
|
| 256
|
Giant Flying Fox
|
2
|
Nighttime, The Jungle
|
An oversized cousin of the bat found only in the Jungle, giant flying foxes hunt the night skies looking for prey.
|
| 257
|
Derpling
|
2
|
The Jungle
|
These large, sapphire-shelled fleas leap around incessantly. They can drain the blood content of one man within seconds.
|
| 258
|
Spiked Jungle Slime
|
2
|
Underground Jungle
|
Frequent consumption of the Jungle's toxins and thorns has resulted in a slime covered in venomous spikes.
|
| 259
|
Lac Beetle
|
3
|
Rare Creature, Underground Jungle
|
These scaly insects thrive in thick subterranean foliage. Their secretions stain many materials in a beautiful violet color.
|
| 260
|
Doctor Bones
|
5
|
Rare Creature, The Jungle, Underground Jungle, Nighttime
|
This particular zombie has a knack for finding historical artifacts, but has a terrible disdain towards snakes.
|
| 261
|
Bee
|
1
|
Underground Jungle
|
Found in hives and nests all throughout the jungle, these tiny pests will swarm an adventurer at every turn.
|
| 262
|
Bee (Larger)
|
1
|
Underground Jungle
|
Found in hives and nests all throughout the jungle, these tiny pests will swarm an adventurer at every turn.
|
| 263
|
Hornet (Stingy)
|
1
|
Underground Jungle
|
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
|
| 264
|
Hornet (Spikey)
|
1
|
Underground Jungle
|
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
|
| 265
|
Hornet
|
1
|
Underground Jungle
|
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
|
| 266
|
Hornet (Fatty)
|
1
|
Underground Jungle
|
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
|
| 267
|
Hornet (Honey)
|
1
|
Underground Jungle
|
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
|
| 268
|
Hornet (Leafy)
|
2
|
Underground Jungle
|
Aggressive flying insects which swarm the jungle depths. Their venomous barbs discharge over great distances at high velocity.
|
| 269
|
Moss Hornet
|
2
|
Underground Jungle
|
The empowered flora of the Jungle has merged with these species of Hornet, strengthening their exoskeletons and stingers.
|
| 270
|
Moth
|
4
|
Rare Creature, Underground Jungle
|
Rarely, exposure to jungle toxins causes certain moths to mutate to enormous size. They release a valuable dust on death.
|
| 271
|
Man Eater
|
2
|
Underground Jungle
|
A sharp-toothed plant with a taste for human flesh. It has the ability to hide inside the mud and reach over great distances.
|
| 272
|
Angry Trapper
|
2
|
The Jungle, Underground Jungle
|
When a Man Eater consumes enough human flesh, it undergoes a cocoon-like metamorphosis into a far deadlier form.
|
| 273
|
Jungle Bat
|
1
|
The Jungle, Underground Jungle
|
These small, annoying creatures aren't to be underestimated. A deadly end awaits for those swarmed by these fangy rodents.
|
| 274
|
Piranha
|
1
|
Underground, The Jungle, Underground Jungle
|
Just one of these sharp-toothed fish can easily end a life. Luckily, they tend to swarm their victims in large groups! Life is grand.
|
| 275
|
Angler Fish
|
2
|
Caverns, The Jungle, Underground Jungle
|
Some angler fish are content to lie in wait for their prey, but these are perfectly happy to aggressively chase down an underwater meal.
|
| 276
|
Arapaima
|
2
|
The Jungle, Underground Jungle
|
These enormous fish thrive in the jungle waters near veins of unstable magicks, which make them unusually strong and hostile.
|
| 277
|
Giant Tortoise
|
2
|
The Jungle, Underground Jungle
|
No one takes the giant tortoises seriously. Not until they come hurtling through the air, a spinning, spiky ball of death.
|
| 278
|
Jungle Creeper
|
2
|
Underground Jungle
|
The itsy bitsy spider climbed up a jungle vine, down came a hapless explorer and the spider got to dine. The End.
|
| 279
|
Meteor Head
|
2
|
Meteor
|
When meteorites strike the surface, their fragments lay scattered for the taking. Some pieces are alive, and will attack.
|
| 280
|
Dungeon Slime
|
4
|
Rare Creature, The Dungeon
|
Slimes in the Dungeon became powerful by feeding off the cursed energy throughout the place. They seem particularly attracted to keys.
|
| 281
|
Angry Bones
|
2
|
The Dungeon
|
Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury.
|
| 282
|
Angry Bones (Big)
|
2
|
The Dungeon
|
Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury.
|
| 283
|
Angry Bones (Big Muscle)
|
2
|
The Dungeon
|
Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury.
|
| 284
|
Angry Bones (Big Helmet)
|
2
|
The Dungeon
|
Cursed with undeath, the former inhabitants of the Dungeon roam endlessly through its halls, seeking a victim for their unending fury.
|
| 285
|
Blue Armored Bones (Mace)
|
2
|
The Dungeon
|
Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way.
|
| 286
|
Skeleton Sniper
|
4
|
Rare Creature, The Dungeon
|
These eagle-eyed sharpshooters let nothing escape their crosshairs. Part of an elite military unit in their past lives.
|
| 287
|
Tactical Skeleton
|
4
|
Rare Creature, The Dungeon
|
With thick armor and mighty boomsticks, it's clear these bones are prepared for a siege. Part of an elite military unit in their past lives.
|
| 288
|
Skeleton Commando
|
4
|
Rare Creature, The Dungeon
|
Rocket-powered and fueled with rage, these cursed skeletons prefer the nuclear option. Part of an elite military unit in their past lives.
|
| 289
|
Hell Armored Bones
|
2
|
The Dungeon
|
The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way.
|
| 290
|
Rusty Armored Bones (Sword No Armor)
|
2
|
The Dungeon
|
Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes.
|
| 291
|
Rusty Armored Bones (Flail)
|
2
|
The Dungeon
|
Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes.
|
| 292
|
Hell Armored Bones (Mace)
|
2
|
The Dungeon
|
The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way.
|
| 293
|
Blue Armored Bones
|
2
|
The Dungeon
|
Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way.
|
| 294
|
Rusty Armored Bones (Sword)
|
2
|
The Dungeon
|
Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes.
|
| 295
|
Hell Armored Bones (Spike Shield)
|
2
|
The Dungeon
|
The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way.
|
| 296
|
Blue Armored Bones (No Pants)
|
2
|
The Dungeon
|
Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way.
|
| 297
|
Hell Armored Bones (Sword)
|
2
|
The Dungeon
|
The fiery glow of the Molten Legion is unmistakable. With their red-hot armaments in hand, they blaze a trail through all those in their way.
|
| 298
|
Rusty Armored Bones (Axe)
|
2
|
The Dungeon
|
Through use and neglect, the Rusted Company's weapons are jagged and rough, inflicting terrible bleeding wounds upon their foes.
|
| 299
|
Blue Armored Bones (Sword)
|
2
|
The Dungeon
|
Disciplined and relentless, the Marching Bones unceasingly pursue their goals, sundering anything, or anyone, in their way.
|
| 300
|
Bone Lee
|
4
|
Rare Creature, The Dungeon
|
It's said that centuries ago, there was once a clan of ninjas that hid in the shadows of the world. It seems they are long dead now.
|
| 301
|
Paladin
|
5
|
Rare Creature, The Dungeon
|
In distant history, these mighty undead knights once guarded a prosperous city before a massive curse befell them.
|
| 302
|
Dark Caster
|
1
|
The Dungeon
|
Doomed to watch over the Dungeon, these mages teleport to confuse their prey, before striking them down with a blast of water.
|
| 303
|
Diabolist (Red)
|
2
|
The Dungeon
|
The undead who bear the Diabolic Sigil wield flames as intense as any in the underworld, consuming all in a scorching inferno.
|
| 304
|
Diabolist (White)
|
2
|
The Dungeon
|
The undead who bear the Diabolic Sigil wield flames as intense as any in the underworld, consuming all in a scorching inferno.
|
| 305
|
Necromancer
|
2
|
The Dungeon
|
In life, these sorcerers bore the Necromantic Sign of their order, and they shall continue to do so forever . . . even in death.
|
| 306
|
Ragged Caster
|
2
|
The Dungeon
|
With their cursed magic, the members of the Ragged Brotherhood leave their victims helplessly lost in utter darkness.
|
| 307
|
Necromancer (Armored)
|
2
|
The Dungeon
|
In life, these sorcerers bore the Necromantic Sign of their order, and they shall continue to do so forever . . . even in death.
|
| 308
|
Ragged Caster (Open Coat)
|
2
|
The Dungeon
|
With their cursed magic, the members of the Ragged Brotherhood leave their victims helplessly lost in utter darkness.
|
| 309
|
Cursed Skull
|
2
|
The Dungeon
|
Exposed to dark rituals, this skull has begun floating around on its own, chasing the living. Its touch leaves its victims defenseless.
|
| 310
|
Giant Cursed Skull
|
2
|
The Dungeon
|
No one knows where these giant skulls came from, but like their smaller cousins, they seek out and curse the living with their magic.
|
| 311
|
Dungeon Guardian
|
4
|
The Dungeon
|
A lethal sentry that stands watch over the Dungeon's gates. Those who are deemed unworthy to enter shall not pass!
|
| 312
|
Dungeon Spirit
|
2
|
The Dungeon
|
Sometimes, highly concentrated ectoplasm gathers inside the more powerful of the cursed inhabitants of the Dungeon.
|
| 313
|
Lava Slime
|
1
|
The Underworld
|
Due to the heat of the underworld, these slimes have taken on the properties of lava. Slaying them is difficult and dangerous.
|
| 314
|
Tortured Soul
|
5
|
Rare Creature, The Underworld
|
Sentenced to an eternity of punishment for his lifelong greedy ambitions, this man has long been corrupted into a demonic state.
|
| 315
|
Bone Serpent
|
2
|
The Underworld
|
Mighty serpentine dragons once ruled hell, but long ago shed their obsidian scales. A skeletal husk is all that remains.
|
| 316
|
Fire Imp
|
2
|
The Underworld
|
A lesser demon imbued with hell magic. Capable of teleporting and hurling phantom fireballs towards their foes.
|
| 317
|
Hellbat
|
2
|
The Underworld
|
What's worse than a rabid, fast-flying, and annoying flying rodent? One that is on fire, of course!
|
| 318
|
Demon
|
2
|
The Underworld
|
Demons are the infantry of the underworld. Unlike their lesser brothers, they cast shadow magic rather than hell magic.
|
| 319
|
Voodoo Demon
|
3
|
Rare Creature, The Underworld
|
Higher ranking demons can possess a voodoo doll of the chosen one, whose soul is linked with the world's guardian himself.
|
| 320
|
Lava Bat
|
2
|
The Underworld
|
What's worse than a rabid, fast-flying, and annoying flying rodent? One that is on fire, of course!
|
| 321
|
Red Devil
|
2
|
The Underworld
|
Conjuring potent spears of dark magic, these elite demons are a serious threat to any who dare enter their abode.
|
| 322
|
Wyvern
|
3
|
Sky
|
A colossal dragon-like creature unleashed along with the ancient spirits. It rules the skies with its unrivaled might.
|
| 323
|
Harpy
|
2
|
Sky
|
Winged, demi-human women defend their territory against invaders by impaling them with their razor-sharp feathers.
|
| 324
|
Martian Probe
|
4
|
Rare Creature, Sky
|
Sensing growing power on the planet, otherworldly beings send space-age technology to scan for advanced lifeforms.
|
| 325
|
Slimeling
|
2
|
The Corruption, Underground Corruption
|
The still-animate severed pieces of an injured Corrupt Slime, Slimelings can still put up a fight, and have strength in numbers.
|
| 326
|
Corrupt Slime
|
2
|
The Corruption, Underground Corruption
|
Steeped in the power of Corruption, these slimes can survive being cut apart into smaller pieces, unlike their untainted brethren.
|
| 327
|
Eater of Souls
|
1
|
The Corruption, Underground Corruption
|
Birthed from the Corruption as a being of pure malice, its sole instincts are to pursue, punish, and kill.
|
| 328
|
Corruptor
|
2
|
The Corruption, Underground Corruption
|
Like a cancer, the putrid creatures born from the Corruption mutate and grow into bigger, more deadly forms which discharge acids.
|
| 329
|
Devourer
|
2
|
The Corruption, Underground Corruption
|
Worm-like monstrosities are the Corruption's most favored creatures, tunneling underneath unsuspecting victims.
|
| 330
|
World Feeder
|
2
|
The Corruption, Underground Corruption
|
Ancient magicks have unleashed the dark influences that gave birth to the Eater of Worlds, producing smaller, but just as deadly worms.
|
| 331
|
Clinger
|
2
|
Underground Corruption
|
In the depths of the darkest corruption lies cursed-fire belching, betentacled nightmares stretching from the very walls themselves.
|
| 332
|
Slimer
|
2
|
The Corruption, Underground Corruption
|
The Slimer has become airborne with wings of unknown origin. The wings are easily knocked off with force, depriving it of its flight.
|
| 333
|
Cursed Hammer
|
2
|
Underground Corruption
|
Magicked through the pure hatred of the Corruption, this weapon flails about attempting to smash anything that breathes.
|
| 334
|
Corrupt Mimic
|
5
|
Rare Creature, Underground Corruption
|
Mimics which fall to Corruption grow larger and more powerful as a result. They can be birthed from ordinary chests by force.
|
| 335
|
Pigron (Corrupt)
|
3
|
Corrupt Ice
|
This elusive dragon-pig hybrid has excellent stealth capabilities despite its rotund figure. It is uncertain how they came to exist.
|
| 336
|
Bone Biter
|
2
|
Corrupt Desert, Sandstorm
|
In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand.
|
| 337
|
Dark Mummy
|
2
|
Corrupt Desert, Corrupt Cave Desert
|
With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill.
|
| 338
|
Vile Ghoul
|
2
|
Corrupt Cave Desert
|
Ghouls twisted by the Corruption ooze a nasty green bile that ignites on contact with skin, scorching their prey with cursed flames.
|
| 339
|
Crimslime
|
2
|
The Crimson, Underground Crimson
|
Taking on the consistency of congealed blood and flesh, Crimslimes seek out and digest more raw material for the Crimson.
|
| 340
|
Face Monster
|
2
|
The Crimson, Underground Crimson
|
It would be unwise to face off with one of these unfeeling, hungry mutations. Their mouths are large enough to devour all things.
|
| 341
|
Crimera
|
1
|
The Crimson, Underground Crimson
|
The most common horror to be born from the Crimson, it seeks to consume pure things with unrelenting hunger.
|
| 342
|
Blood Feeder
|
2
|
The Crimson, Underground Crimson
|
Like the piranha, these swarming fish thirst for blood. Birthed from tainted blood themselves, their hunger is truly intense.
|
| 343
|
Blood Jelly
|
2
|
The Crimson, Underground Crimson
|
Jellyfish swimming in the bloody waters of the Crimson become infected, converting them to its all-consuming cause.
|
| 344
|
Floaty Gross
|
2
|
Underground Crimson
|
These buoyant terrors of the darkest crimson depths most definitely, without question, are both floaty and gross.
|
| 345
|
Ichor Sticker
|
2
|
Underground Crimson
|
Filled to the brim with powerful ichor, these squid-like abominations spew their corrosive bio-fluid at their prey.
|
| 346
|
Crimson Axe
|
2
|
Underground Crimson
|
Ensorcelled by the Crimson collective, this weapon moves about and chops its enemies by its own will.
|
| 347
|
Blood Crawler
|
2
|
The Crimson, Underground Crimson
|
Most spiders operate independently, but ones touched by the Crimson hive coordinate together to consume life.
|
| 348
|
Herpling
|
2
|
The Crimson, Underground Crimson
|
These hyper, demented, slug-like fiends serve the crimson horde with an unstoppable appetite for blood and flesh.
|
| 349
|
Crimson Mimic
|
5
|
Rare Creature, Underground Crimson
|
Mimics which are enthralled by the Crimson are empowered dramatically. They can be birthed from ordinary chests by force.
|
| 350
|
Pigron (Crimson)
|
3
|
Crimson Ice
|
This elusive dragon-pig hybrid has excellent stealth capabilities despite its rotund figure. It is uncertain how they came to exist.
|
| 351
|
Flesh Reaver
|
2
|
Crimson Desert, Sandstorm
|
In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand.
|
| 352
|
Blood Mummy
|
2
|
Crimson Desert, Crimson Cave Desert
|
The blood-dripping organic matter in these mummies display far better preservation than the rest of their ilk.
|
| 353
|
Tainted Ghoul
|
2
|
Crimson Cave Desert
|
Ghouls infested by the Crimson leak vile ichor from their mouths, weakening the defenses of their foes with every bite.
|
| 354
|
Lamia
|
2
|
Corrupt Cave Desert, Crimson Cave Desert
|
By the time glowing red eyes appear in the darkness of the desert caves, it is already too late. The lamias have found their prey.
|
| 355
|
Desert Spirit
|
2
|
Corrupt Cave Desert, Crimson Cave Desert
|
Ancient magicks corrupted the minds of the once friendly desert djinns, releasing them full of hostility from their lamps.
|
| 356
|
Rainbow Slime
|
4
|
Rare Creature, Rain, The Hallow
|
These blessing-infused gelatin menaces glow vibrantly in a rainbow of hues. As a result, they require a constant liquid intake.
|
| 357
|
Pixie
|
2
|
The Hallow
|
A larger, more luminous form of fairy. Pixies provide the Hallow with more blessed light and aid in the cleansing of the land.
|
| 358
|
Gastropod
|
2
|
Nighttime, The Hallow
|
Touched by the blessing, these nocturnal slimes evolved into a levitating snail-like creature which spits powerful beams of light.
|
| 359
|
Unicorn
|
2
|
The Hallow
|
These majestic single-horned equines storm angrily through the hallowed land in search of lowly intrusions needing to be cleansed away.
|
| 360
|
Illuminant Slime
|
2
|
Underground Hallow
|
Slimes exposed to the light of the Hallow's crystals begin to emit that very same light, glowing brightly in the darkness.
|
| 361
|
Chaos Elemental
|
2
|
Underground Hallow
|
Once living beings infused by the blessing, they erratically make chase with an uncontrollable surge of luminous power.
|
| 362
|
Illuminant Bat
|
2
|
Underground Hallow
|
Blessed with the prismatic light of the Hallow, the Illuminant Bats are a vibrant pink blur arcing across the darkness of the Underground.
|
| 363
|
Enchanted Sword
|
2
|
Underground Hallow
|
Animated by the blessed light of the crystals, it will slice through anything to cleanse the world's evils.
|
| 364
|
Hallowed Mimic
|
5
|
Rare Creature, Underground Hallow
|
Mimics struck with the blessing surge with energy and become powerful. They can be birthed from ordinary chests by force.
|
| 365
|
Pigron
|
3
|
Hallow Ice
|
This elusive dragon-pig hybrid has excellent stealth capabilities despite its rotund figure. It is uncertain how they came to exist.
|
| 366
|
Crystal Thresher
|
2
|
Hallow Desert, Sandstorm
|
In ancient times, a saltwater river once ran through the desert. These powerful creatures evolved to survive in the now dry sand.
|
| 367
|
Light Mummy
|
2
|
Hallow Desert, Hallow Cave Desert
|
With the sands transmogrified by outside forces, those put to rest in the desert, whether good or evil, now rise to maim and kill.
|
| 368
|
Dreamer Ghoul
|
2
|
Hallow Cave Desert
|
Ghouls cleansed by the Hallow possess a psychedelic saliva that renders their victims confused and distracted by visions and mirages.
|
| 369
|
Lamia
|
2
|
Underground Desert, Hallow Cave Desert
|
By the time glowing red eyes appear in the darkness of the desert caves, it is already too late. The lamias have found their prey.
|
| 370
|
Spore Zombie (Mushroom)
|
2
|
Surface Mushroom
|
The fungus controlling the minds of these zombies wants only one thing: brains! This is very convenient for the zombie.
|
| 371
|
Spore Zombie (Hat Mushroom)
|
2
|
Surface Mushroom
|
The fungus controlling the minds of these zombies wants only one thing: brains! This is very convenient for the zombie.
|
| 372
|
Anomura Fungus
|
2
|
Surface Mushroom, Underground Mushroom
|
These crab-like creatures scuttle about in glowing mushroom fields, heavily infested by the fungal spores.
|
| 373
|
Mushi Ladybug
|
2
|
Surface Mushroom, Underground Mushroom
|
This aggressive species of ladybug is quite at home near glowing mushrooms, living symbiotically with the fungus.
|
| 374
|
Fungi Bulb
|
1
|
Surface Mushroom, Underground Mushroom
|
When the glowing fungus is ready to spread, these bulbs will sprout to spread its spores to other locations and hosts.
|
| 375
|
Giant Fungi Bulb
|
2
|
Surface Mushroom, Underground Mushroom
|
When the glowing fungus is ready to spread, these bulbs will sprout to spread its spores to other locations and hosts.
|
| 376
|
Fungo Fish
|
2
|
Surface Mushroom, Underground Mushroom
|
Some fish exposed to glowing mushroom spores become a curious mushroom-jellyfish hybrid, glowing softly in the watery depths.
|
| 377
|
Lihzahrd
|
2
|
The Temple
|
A reclusive race of reptilian folk found exclusively in the mysterious jungle Temple. They look primitive, but are quite advanced.
|
| 378
|
Flying Snake
|
2
|
The Temple
|
Kept as pets and guardians by the Lihzahrd race, the flying snakes will attack any who trespass on the Temple's protected grounds.
|
| 379
|
Goblin Peon
|
1
|
Goblin Invasion
|
Common footsoldiers of the Goblin Army, these foul creatures are good for little more than cannon fodder... and breaking down doors.
|
| 380
|
Goblin Thief
|
1
|
Goblin Invasion
|
Quick strike units of the Goblin Army, these pesky foes specialize in nimble movement and close-quarters combat.
|
| 381
|
Goblin Archer
|
1
|
Goblin Invasion
|
Lending ranged support to the Goblin Army, archers keep a distance and pick off distracted and overwhelmed foes.
|
| 382
|
Goblin Warrior
|
2
|
Goblin Invasion
|
The backbone of the Goblin Army infantry, these heavily-armored soldiers can take tremendous damage as they march undeterred.
|
| 383
|
Goblin Warlock
|
4
|
Rare Creature, Goblin Invasion
|
Gifted in the darkest of magics, she conjures unfathomable shadowflame ghasts through a powerful hex.
|
| 384
|
Goblin Sorcerer
|
2
|
Goblin Invasion
|
As primitive as they are, some goblins have the potential for manipulating magicked shadow energy through a form of hexing.
|
| 385
|
Shadowflame Apparition
|
2
|
Goblin Invasion
|
The shadowflame magicks are powerful spiritual remnants of twisted goblin ancestors, wrought from powerful summoning.
|
| 386
|
Old One's Skeleton
|
2
|
Old One's Army
|
Small armies of these skeletons are summoned from the ground by Dark Mages, loyally serving their master's will.
|
| 387
|
Etherian Goblin
|
2
|
Old One's Army
|
A unique goblin species from Etheria, they are not related Terrarian goblins. The ferocious footsoldiers of the Old One's Army.
|
| 388
|
Etherian Goblin Bomber
|
2
|
Old One's Army
|
Hurling bombs with reckless abandon, these sappers serve the Old One's Army with maniacal passion.
|
| 389
|
Kobold
|
2
|
Old One's Army
|
Rigged with an explosive payload, Kobolds have no regard for safety. They eagerly blow themselves up, hoping to take their foes with them.
|
| 390
|
Etherian Javelin Thrower
|
2
|
Old One's Army
|
These bulky brutes are awkward and ungainly, but their javelins are still razor sharp, and their aim is deadly.
|
| 391
|
Wither Beast
|
2
|
Old One's Army
|
Wither beasts emit a defense-sapping aura from the crystals on their back. While rooted in place, they heal rapidly.
|
| 392
|
Drakin
|
3
|
Old One's Army
|
Etherian reptiles in service of the Old One's Army. Powerful beasts, they are capable of spewing deadly purple flames.
|
| 393
|
Ogre
|
3
|
Old One's Army
|
A tall, hulking demi-human from the Old One's Army with unfathomable strength and vitality. He carries a big stick.
|
| 394
|
Kobold Glider
|
2
|
Old One's Army
|
Taking the explosive approach to a whole new level, Kobold Gliders soar the skies, seeking to bring death from above.
|
| 395
|
Etherian Wyvern
|
2
|
Old One's Army
|
Etherian Wyverns come in a variety of shapes and sizes, and behave more like bats than the majestic Wyverns of this world.
|
| 396
|
Dark Mage
|
3
|
Old One's Army
|
A small, levitating sorcerer from Etheria who wields dark magic and can even raise fresh minions for the Old One's Army.
|
| 397
|
Betsy
|
4
|
Old One's Army
|
A vicious Etherian dragon who leads the minions of the Old One's Army that found their way to this world.
|
| 398
|
Etherian Lightning Bug
|
2
|
Old One's Army
|
Lightning Bugs from Etheria aren't just named that for their pretty lights! These ones blast their foes with shocking bolts of electricity.
|
| 399
|
Pirate Deadeye
|
2
|
Pirate Invasion
|
Nobody knows if 'Dead Eye' refers to their precise aim, or the fact that one of their eyes is indeed 'dead'... like their targets.
|
| 400
|
Pirate Deckhand
|
2
|
Pirate Invasion
|
They are either washing the deck of their ship of seaweed and ale, or wiping the dirt with the faces of unsuspecting Terrarians.
|
| 401
|
Pirate Crossbower
|
2
|
Pirate Invasion
|
Some wee lasses aren't content staying at port waiting for their men to return from a raid, so they join in on the deadly fun!
|
| 402
|
Pirate Corsair
|
2
|
Pirate Invasion
|
Once mercenaries from a distant land, Corsairs brandish deadly scimitars with unyielding skill and a cut-throat agenda.
|
| 403
|
Pirate Captain
|
3
|
Rare Creature, Pirate Invasion
|
A pirate captain's love for riches is only rivaled by his obsession with heavy gunpowder and large, rampart-shattering cannons!
|
| 404
|
Parrot
|
2
|
Pirate Invasion
|
A pirate's best friend, the parrot, will tear the eyes out of any greasy landlubber with its sharp, pointy talons.
|
| 405
|
Flying Dutchman
|
4
|
Pirate Invasion
|
When the pirates face strong opposition in their pillaging raids, they bring their majestic floating galleon as backup. Cannons away!
|
| 406
|
Brain Scrambler
|
2
|
Martian Madness
|
These Martian soldiers brandish crude laser weaponry that releases dangerous short-range radiation, hence the protective helmets.
|
| 407
|
Ray Gunner
|
2
|
Martian Madness
|
The elite specialists in the Martian Invasion Force are equipped with more precise and deadly laser rifles; effectively snipers.
|
| 408
|
Martian Engineer
|
2
|
Martian Madness
|
Martian soldiers who lack combat ability may instead be deployed for their mechanical aptitude, constructing turrets on the field.
|
| 409
|
Martian Officer
|
2
|
Martian Madness
|
Lacking offensive weaponry, officers in the Martian forces favor defensive measures to focus on relaying tactics to the soldiers.
|
| 410
|
Gigazapper
|
2
|
Martian Madness
|
Martians who show great potential in close combat are equipped with powerful energy spears that can atomize anything.
|
| 411
|
Scutlix
|
2
|
Martian Madness
|
Native to the Martian homeworld, these creatures function similarly to horses. That is, if horses could fire lasers from their eyes.
|
| 412
|
Gray Grunt
|
2
|
Martian Madness
|
Martians are conscripted into military service, and those who do not make the cut are sent out unarmed to distract the enemy as fodder.
|
| 413
|
Martian Walker
|
3
|
Martian Madness
|
A wonder of Martian technology constructed from the strongest metals and infused with biological components.
|
| 414
|
Tesla Turret
|
2
|
Martian Madness
|
Named after a historic Terrarian, these turrets are built by Martian engineers and rain devastating energy upon anyone nearby.
|
| 415
|
Martian Drone
|
2
|
Martian Madness
|
The data collected from these drones are sent back to the motherships moments before they self-destruct onto their foes.
|
| 416
|
Scutlix Gunner
|
2
|
Martian Madness
|
Elite Ray Gunners often ride these powerful alien creatures into battle as cavalry. If their mount dies, they will pursue on foot.
|
| 417
|
Fritz
|
2
|
Eclipse
|
Rumors speak of a small-minded hunchback who assisted in mad science. This small fellow reacts unpredictably when approached.
|
| 418
|
Frankenstein
|
2
|
Eclipse
|
Built from parts of deceased Terrarians, this stout monster resulted from a crazy man's desire to create life with his own hands.
|
| 419
|
Creature from the Deep
|
2
|
Eclipse
|
Said to have emerged from the blackest lagoons, these fish-men lash at their victims with unmatched submerged mobility.
|
| 420
|
Swamp Thing
|
2
|
Eclipse
|
Creeping from the depths of the darkest swamps, this algae-dripped beast desires to drown away anyone in his path.
|
| 421
|
Dr. Man Fly
|
2
|
Eclipse
|
Part man, part fly, all doctor. He's brought his most volatile and dangerous chemicals, and he's buzzing to try them out.
|
| 422
|
The Possessed
|
2
|
Eclipse
|
A Terrarian girl possessed by the most evil of spirits, she gains superhuman abilities and behaves both arbitrarily and violently.
|
| 423
|
Psycho
|
2
|
Eclipse
|
This masked killer's quiet demeanor and cunning ability to hunt allows him to ambush his victims without being detected.
|
| 424
|
Butcher
|
2
|
Eclipse
|
Soulless and cruel, this pig-masked psychotic killer brandishes a powerful chainsaw in which to dismember every living thing.
|
| 425
|
Vampire
|
2
|
Eclipse
|
Whether he is a man who turns into a bat, or a bat who turns into a man, one thing is for sure: he's out for blood!
|
| 426
|
Eyezor
|
5
|
Rare Creature, Eclipse
|
A powerful zombie-like creature whose eye can see for miles, and blow away opponents with powerful lasers.
|
| 427
|
Nailhead
|
3
|
Eclipse
|
An intelligent being who seeks out souls to steal, utilizing nails from his own body both as a weapon and as defensive measures.
|
| 428
|
Reaper
|
2
|
Eclipse
|
The reaper's list stretches endlessly with the names of those who will soon depart this world. His sickle will make sure of that.
|
| 429
|
Deadly Sphere
|
2
|
Eclipse
|
By means unknown, this silvery metamorphic sphere levitates about on its own. It moves about quickly, often producing spikes.
|
| 430
|
Mothron
|
5
|
Rare Creature, Eclipse
|
A behemoth of an insect attracted to the eerie anti-glow of a solar eclipse. With a rapid gestation period, it multiplies quickly.
|
| 431
|
Baby Mothron
|
2
|
Eclipse
|
The creatures which burst from the eggs laid by mothron can be as deadly and as relentless as their daunting mothers.
|
| 432
|
Scarecrow (Cloth Face Stick)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 433
|
Scarecrow (Cloth Face)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 434
|
Scarecrow (Guy Fawkes Stick)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 435
|
Scarecrow (Guy Fawkes)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 436
|
Scarecrow (Cloth Hat Stick)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 437
|
Scarecrow (Cloth Hat)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 438
|
Scarecrow (Pumpkin Hat Stick)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 439
|
Scarecrow (Pumpkin Hat)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 440
|
Scarecrow (Pumpkin Head Stick)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 441
|
Scarecrow (Pumpkin Head)
|
2
|
Pumpkin Moon
|
Possessed by vengeful spirits of the harvest, these scarecrows are out to cause mischief and mayhem galore.
|
| 442
|
Splinterling
|
2
|
Pumpkin Moon
|
Mourning Woods reproduce by snapping cuttings from their bodies and thrusting them into the soil. Splinterlings are the result.
|
| 443
|
Poltergeist
|
2
|
Pumpkin Moon
|
The intense hateful energies emanating from these spirits grant them the ability to move objects, truly for the purpose of killing.
|
| 444
|
Hellhound
|
3
|
Pumpkin Moon
|
Most certainly not a good boy, this vicious demon dog is more than eager to guide living beings to the underworld with every bite.
|
| 445
|
Headless Horseman
|
3
|
Pumpkin Moon
|
This menacing nightmare rides out into the night to harvest living souls on his seeing-eye horse, for he has no head of his own.
|
| 446
|
Mourning Wood
|
3
|
Pumpkin Moon
|
These enormous murder trees nightmarishly stomp about, prepared to shower endless fiery destruction upon all life.
|
| 447
|
Pumpking
|
4
|
Pumpkin Moon
|
A pumpkin has many faces. A pumpkin will murder all with many sharp blades. A pumpkin is king of the harvest.
|
| 448
|
Zombie Elf (Girl)
|
2
|
Frost Moon
|
Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers.
|
| 449
|
Zombie Elf
|
2
|
Frost Moon
|
Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers.
|
| 450
|
Zombie Elf (Beard)
|
2
|
Frost Moon
|
Elves that used to work for Santa, but have since been zombified. They don't complain much, so they are still pretty good helpers.
|
| 451
|
Gingerbread Man
|
2
|
Frost Moon
|
A gingerbread man seeking vengeance for his long-eaten brethren. He may look yummy, but this is one tough cookie.
|
| 452
|
Elf Archer
|
2
|
Frost Moon
|
These aren't your typical elven archers. Tinkering all year long, they are excited to gift you with the hottest new arrows this season.
|
| 453
|
Nutcracker
|
3
|
Frost Moon
|
Bringing his massive chompers to bear, the Nutcracker frolics through the wintery night. Nuts aren't the only thing he can crack.
|
| 454
|
Krampus
|
3
|
Frost Moon
|
Every year, Krampus is tasked to punish all of the naughty children, but he's taken the day off to participate in this mayhem instead!
|
| 455
|
Yeti
|
3
|
Frost Moon
|
An ill-tempered ape from cold, snowy regions to the north. They do not appreciate festivity, so they've come to spoil all the fun.
|
| 456
|
Present Mimic
|
2
|
Frost Moon
|
Surprise! The most unexpected gift this holiday season, the Present Mimic is a nicely gift-wrapped box of teeth and death.
|
| 457
|
Everscream
|
3
|
Frost Moon
|
If trees could scream, this evil evergreen would do so constantly. Deadly are the ornaments hurled from its branches.
|
| 458
|
Ice Queen
|
4
|
Frost Moon
|
If this icy towering monstrosity wishes for someone's soul, they'll surely let it go... right from their cold, dead hands.
|
| 459
|
Santa-NK1
|
3
|
Frost Moon
|
This jolly bad boy wants to stuff everyone's stockings with the gift of their entrails. This cranky Kringle's gone postal.
|
| 460
|
Elf Copter
|
2
|
Frost Moon
|
The elves aren't just flying toy helicopters, these are fully combat ready. All that inventing finally paid off!
|
| 461
|
Flocko
|
2
|
Frost Moon
|
These ferocious flakes are the frozen minions of the Ice Queen. Where this sinister snow falls, so shall her icy judgment.
|
| 462
|
Slime (Bunny Mask)
|
3
|
Halloween, Surface, Daytime
|
Is it a slime in a bunny costume? Or is it a bunny in a slime costume? Halloween can be very confusing sometimes.
|
| 463
|
Demon Eye (Spaceship)
|
3
|
Nighttime, Halloween
|
No one knows who dressed these demon eyes up in cute costumes, but the whole process hasn't made them any friendlier.
|
| 464
|
Demon Eye (Owl Mask)
|
3
|
Nighttime, Halloween
|
No one knows who dressed these demon eyes up in cute costumes, but the whole process hasn't made them any friendlier.
|
| 465
|
Zombie (Doctor)
|
3
|
Nighttime, Halloween
|
Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating.
|
| 466
|
Zombie (Superman)
|
3
|
Nighttime, Halloween
|
Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating.
|
| 467
|
Zombie (Pixie)
|
3
|
Nighttime, Halloween
|
Wearing costumes isn't fooling anyone; these zombies are clearly way too old to be trick or treating.
|
| 468
|
Skeleton (Astronaut)
|
3
|
Halloween, Caverns
|
Skeletons need to wear very elaborate costumes during Halloween, or else people think they are dressing up as skeletons.
|
| 469
|
Skeleton (Alien)
|
3
|
Halloween, Caverns
|
Skeletons need to wear very elaborate costumes during Halloween, or else people think they are dressing up as skeletons.
|
| 470
|
Skeleton (Top Hat)
|
3
|
Halloween, Caverns
|
Skeletons need to wear very elaborate costumes during Halloween, or else people think they are dressing up as skeletons.
|
| 471
|
Slime (Red Present Slime)
|
3
|
Surface, Christmas, Daytime
|
A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion.
|
| 472
|
Slime (Yellow Present Slime)
|
3
|
Surface, Christmas, Daytime
|
A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion.
|
| 473
|
Slime (White Present Slime)
|
3
|
Surface, Christmas, Daytime
|
A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion.
|
| 474
|
Slime (Green Present Slime)
|
3
|
Surface, Christmas, Daytime
|
A perfectly gift wrapped bundle of slime. A wonderfully deadly present for any festive occasion.
|
| 475
|
Zombie (Xmas)
|
3
|
Nighttime, Christmas
|
Even zombies can celebrate the holidays. Their festive outfits are just right, but their holiday spirit could use some work.
|
| 476
|
Zombie (Sweater)
|
3
|
Nighttime, Christmas
|
Even zombies can celebrate the holidays. Their festive outfits are just right, but their holiday spirit could use some work.
|
| 477
|
Snowman Gangsta
|
2
|
Frost Legion
|
While the world's inhabitants celebrate festivities, gangster snowmen party by slaying everyone with their tommy guns.
|
| 478
|
Snow Balla
|
2
|
Frost Legion
|
Nobody underestimates the throwing arm on this disturbed member of the snowman mafioso. He's a real slugger!
|
| 479
|
Mister Stabby
|
2
|
Frost Legion
|
This stone-cold, yet maniacal gangster never snuffs the celebrating do-gooders without bringing along his 'Lil' Pokey'.
|
| 480
|
Predictor
|
2
|
Nebula Pillar
|
The cosmic power held by these humanoid warriors grant them psychic abilities, in which they use to accurately shoot down foes.
|
| 481
|
Evolution Beast
|
2
|
Nebula Pillar
|
Celestial power fuels the aggression of these violent beasts, allowing them to run down those who trespass the pillar's area.
|
| 482
|
Brain Suckler
|
2
|
Nebula Pillar
|
These psionic, squid-like beasts levitate with celestial energy and latch onto the head of their prey, disrupting brain functions.
|
| 483
|
Nebula Floater
|
2
|
Nebula Pillar
|
These brain-like celestial beings have psionic capabilities, phasing through space and summoning powerful optical minions.
|
| 484
|
Drakomire
|
2
|
Solar Pillar
|
These celestial beasts harness the power of the sun, releasing violent flares towards any intruders nearing the pillar.
|
| 485
|
Selenian
|
2
|
Solar Pillar
|
These acrobatic celestial warriors can deflect incoming threats whilst spinning with their solar-infused blades.
|
| 486
|
Drakanian
|
2
|
Solar Pillar
|
These highly aggressive celestial soldiers carry a large, fiery spear that can melt nearly anything it penetrates.
|
| 487
|
Crawltipede
|
3
|
Solar Pillar
|
Wrapped in celestial energy, this worm-like creature seems invincible. Having no eyes, it seeks vibrations throughout the air.
|
| 488
|
Sroller
|
2
|
Solar Pillar
|
These humanoid celestial monsters assault their foes by rolling up into a ball and charging them with their sharp, fiery spikes.
|
| 489
|
Corite
|
2
|
Solar Pillar
|
Resembling a large, sentient meteorite, Corites are infused with celestial energy and will charge at anything that moves.
|
| 490
|
Drakomire Rider
|
2
|
Solar Pillar
|
Many drakanians ride the beastly Drakomires as a form of battle steed. Should the Drakomire be slain, they will pursue on foot.
|
| 491
|
Alien Larva
|
2
|
Vortex Pillar
|
The larval stage of the alien hornets. They may seem weak and harmless, but if ignored they will evolve into powerful beings.
|
| 492
|
Alien Hornet
|
2
|
Vortex Pillar
|
These flying insectoids utilize wormholes to ambush intruders near the celestial pillars. They hunt in pairs and may swiftly evolve.
|
| 493
|
Vortexian
|
2
|
Vortex Pillar
|
The cosmic energy surging through these warriors builds up until their untimely demise, resulting in an explosion of lightning.
|
| 494
|
Storm Diver
|
2
|
Vortex Pillar
|
These alien soldiers carry a versatile arsenal of celestial rifles and cosmic accessories that allow them to defy gravity.
|
| 495
|
Alien Queen
|
2
|
Vortex Pillar
|
The final evolutionary stage of the alien hornet. They fire powerful disruptive energy at their prey, and give birth to many larvae.
|
| 496
|
Stargazer
|
2
|
Stardust Pillar
|
This slow-moving celestial soldier fires cosmic rays at unsuspecting invaders, defending the pillar without hesitation.
|
| 497
|
Twinkle Popper
|
2
|
Stardust Pillar
|
This beastly celestial arachnid rapidly spawns swift and relentless offspring to distract its prey as it prepares to devour them.
|
| 498
|
Milkyway Weaver
|
2
|
Stardust Pillar
|
The celestial energies of which this worm is born give its body and tail near unstoppable power as it twists through the skies.
|
| 499
|
Star Cell
|
2
|
Stardust Pillar
|
A biological single-celled organism that divides and multiplies rapidly with the limitless power of celestial energy.
|
| 500
|
Mini Star Cell
|
2
|
Stardust Pillar
|
A biological single-celled organism that divides and multiplies rapidly with the limitless power of celestial energy.
|
| 501
|
Flow Invader
|
2
|
Stardust Pillar
|
A cosmic jellyfish-type creature infused with abundant celestial energies which summons smaller minions to serve as its weaponry.
|
| 502
|
Martian Saucer
|
4
|
Boss Enemy, Martian Madness
|
An advanced flying saucer from somewhere well beyond this world. The destruction from its weaponry is unimaginable.
|
| 503
|
The Torch God
|
5
|
Boss Enemy, Underground, Caverns
|
An unseen deity responsible for a torch's eternal flicker, however easily angered by the unsightly, ungrateful abuse of torch placement.
|
| 504
|
Eye of Cthulhu
|
2
|
Boss Enemy, Nighttime
|
A piece of Cthulhu ripped from his body centuries ago in a bloody war. It wanders the night seeking its host body... and revenge!
|
| 505
|
Servant of Cthulhu
|
1
|
Nighttime
|
Young Demon Eyes newly birthed from the Eye of Cthulhu, brought forth to protect their master by any means necessary.
|
| 506
|
King Slime
|
2
|
Boss Enemy, Surface
|
Slimes normally aren't intelligent, but occasionally they merge together to become a powerful force to swallow all things.
|
| 507
|
Eater of Worlds
|
3
|
Boss Enemy, The Corruption
|
Conceived from the bottomless malice of the Corruption, this mighty abyssal worm tunnels wildly to devour all in its path.
|
| 508
|
Brain of Cthulhu
|
3
|
Boss Enemy, The Crimson
|
A piece of Cthulhu torn asunder, this vile mastermind pulses with agony and aids the Crimson in an attempt to avenge its master.
|
| 509
|
Creeper
|
2
|
The Crimson
|
Manipulated through the hive mind of the Crimson, Creepers serve as the brain's eyes and orbit around it for defense in numbers.
|
| 510
|
Deerclops
|
3
|
Boss Enemy, Snow
|
Hailing from a distant land, this cyclopic monstrosity lurks in cold places, wreaking havoc on those who disturb it.
|
| 511
|
Skeletron
|
3
|
Boss Enemy, The Dungeon
|
The disembodied bones of a former tyrant pulsed with a hatred so strong, it left behind a mighty curse which guards the Dungeon.
|
| 512
|
Queen Bee
|
3
|
Boss Enemy, Underground Jungle
|
This highly aggressive monstrosity responds violently when her larva is disturbed; the honey-laden hives are her home turf.
|
| 513
|
Wall of Flesh
|
4
|
Boss Enemy, The Underworld
|
Serving as the world's core and guardian, the towering demon lord exists to keep powerful ancient spirits sealed away.
|
| 514
|
Leech
|
1
|
The Underworld
|
A worm-like parasite spit forth from the Wall of Flesh, filled with the lifeblood of its host. This blood has healing properties.
|
| 515
|
The Hungry (Attached)
|
2
|
The Underworld
|
The Wall of Flesh's many mouths, attached by bloody veins. As a last resort, they can tear away and hungrily chase down threats.
|
| 516
|
The Hungry (Flying)
|
2
|
The Underworld
|
The Wall of Flesh's many mouths, attached by bloody veins. As a last resort, they can tear away and hungrily chase down threats.
|
| 517
|
Queen Slime
|
4
|
Boss Enemy, The Hallow
|
Hallowed slimes consolidated into a haughty, crushing force adorned in dazzling crystals. She is rumored to grow wings.
|
| 518
|
Crystal Slime
|
2
|
The Hallow
|
The blue-spectrumed crystal slimes specialize in growing and ejecting pointed crystal shards from their gelatinous bodies.
|
| 519
|
Bouncy Slime
|
2
|
The Hallow
|
On the pink side of the crystal spectrum, these crystal slimes pop off tumor-like gel growths to assault their enemies.
|
| 520
|
Heavenly Slime
|
2
|
The Hallow
|
Crystal slimes on the purple spectrum grow wings much like their royal creator, becoming aerial threats.
|
| 521
|
Retinazer
|
4
|
Boss Enemy, Nighttime
|
Belonging to a pair of mechanically recreated Eyes of Cthulhu, this one focuses its energy into firing powerful lasers.
|
| 522
|
Spazmatism
|
4
|
Boss Enemy, Nighttime
|
Belonging to a pair of mechanically recreated Eyes of Cthulhu, this one chases at high speed, exhaling cursed flames.
|
| 523
|
The Destroyer
|
4
|
Boss Enemy, Nighttime
|
A mechanical simulacrum of Cthulhu's spine decorated in laser-armed probes, which detach from its body when damaged.
|
| 524
|
Probe
|
2
|
Nighttime
|
A singular probe detached from the Destroyer's body serves as a remote laser battery, often in a swarm of other probes.
|
| 525
|
Skeletron Prime
|
4
|
Boss Enemy, Nighttime
|
Mechanically reconstructed for reviving Cthulhu, this Skeletron has more arms than ever before, and a variety of fierce weapons.
|
| 526
|
Plantera
|
4
|
Boss Enemy, Underground Jungle
|
A dormant, yet powerful floral guardian awoken by the fallout of Cthulhu's destroyed machinations. Its reach spans the entire jungle.
|
| 527
|
Empress of Light
|
5
|
Boss Enemy, Nighttime, The Hallow
|
Beneath the Hallow's cleansing blanket lies a vengeful fae goddess bent on scrubbing the land of any and all impurity.
|
| 528
|
Golem
|
4
|
Boss Enemy, The Temple
|
A remarkable display of ingenuity constructed by the Lihzahrd clan. Powered by solar energy cells, it is ready to guard the Temple.
|
| 529
|
Duke Fishron
|
5
|
Boss Enemy, Ocean
|
An aquatic pigron mutation from the depths of the ocean who surfaces in search of a rare, savory type of worm.
|
| 530
|
Sharkron
|
2
|
Ocean
|
Duke Fishron's nature as a form of chimera causes his offspring to emerge more shark-like, which he uses as minions in battle.
|
| 531
|
Lunatic Cultist
|
4
|
Boss Enemy, The Dungeon
|
A fanatical leader hell-bent on bringing about the apocalypse by reviving the great Cthulhu through behind-the-scenes scheming.
|
| 532
|
Lunatic Devotee
|
2
|
The Dungeon
|
Utterly devoted, Lunatic Devotees unfailingly worship their deity, even when threatened with death. Fear only makes them worship harder.
|
| 533
|
Blue Cultist Archer
|
2
|
The Dungeon
|
Sworn to protect the cultist's ritual, these robed archers will fight to the death defending the lunatic devotees.
|
| 534
|
Ancient Vision
|
3
|
The Dungeon
|
A vision of a deadly omen wrought forth by a powerful cultist, often appears with reckless cosmic summoning of wyvern spirits.
|
| 535
|
Phantasm Dragon
|
3
|
The Dungeon
|
Wyvern souls are entwined in the atmosphere of the world. Powerful magicks can summon them through the veil with physical form.
|
| 536
|
Nebula Pillar
|
4
|
Boss Enemy, Nebula Pillar
|
Representing a stormy celestial body known as 'nebula', this tower holds the seal locking away a terrifying tyrant.
|
| 537
|
Solar Pillar
|
4
|
Boss Enemy, Solar Pillar
|
Representing a flaming celestial event known as 'solar flares', this tower holds the seal locking away a terrifying tyrant.
|
| 538
|
Vortex Pillar
|
4
|
Boss Enemy, Vortex Pillar
|
Representing a deep celestial void known as 'vortex', this tower holds the seal locking away a terrifying tyrant.
|
| 539
|
Stardust Pillar
|
4
|
Boss Enemy, Stardust Pillar
|
Representing a glittering celestial remnant known as 'stardust', this tower holds the seal locking away a terrifying tyrant.
|
| 540
|
Moon Lord
|
5
|
Boss Enemy
|
The mastermind behind all terrors which befall the world, freed from his lunar prison. Practically a god, his power knows no limits.
|