Legacy:Spectre armor
Spectre armor
Statistics
Spectre Hood(Old-gen console version)
Statistics
| Tooltip | 40% decreased magic damage |
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Spectre Hood(3DS version)
Statistics
| Tooltip | Increases maximum mana by 80 and reduces mana usage by 17% 10% increased magic damage and critical strike chance |
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(Old-gen console version) When the Spectre Mask is equipped, the homing orb projectiles deal 50% of the weapon's damage instead of 100%.
(3DS version) When the Spectre Hood is equipped, Lifesteal orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by 8% of damage dealt instead of 20% (e.g. dealing 50 magic damage heals 4 health).
(Old-gen console and 3DS versions) Crafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm.
Crafting
Recipes
| Result | Ingredients | Crafting station |
|---|---|---|
or | ||
Notes
- The amount of health restored by the healing orb is related to the source projectile's damage and the number of targets the projectile has hit, and can be calculated with the following formula:
Health restored = Damage of the projectile × [0.2 - 0.05 × Hits[3])]- (3DS version)
Health restored = Damage of the projectile × (0.08 - 0.02 × Hits)
ghostDmgValues (Old-gen console version) Recharge rate 150 Maximum amount 1000
- If an attack does not do at least
5 / (3DS version) 13 damage while the Spectre Hood is equipped, a healing orb will not appear. - (Old-gen console version) If an attack does not do at least 4 damage while the Spectre Mask is equipped, a damaging orb will not appear.
- Wearing the full set with either helmet makes the player translucent.
Trivia
- On the
Old-gen console version, the Spectre Hood is the only piece of armor that decreases the player's stats.
References
- ↑ Information taken from the
Desktop 1.4.4.9 source code, methods Update()inTerraria.Player.cs,ghostHeal()inTerraria.Projectile.cs, andghostHurt()inTerraria.Projectile.cs. - ↑ Information taken from the
Desktop 1.2.2 source code, methods UpdatePlayer()inTerraria.Player.csandghostHeal()inTerraria.Projectile.cs. - ↑ Start at 0 on first hit, and increases by 1 for each extra target hit.