Legacy:Spectre armor

Old-gen console versionNintendo 3DS version
This is the Legacy page whose information relates to the article Spectre armor.
It applies only to the Old-gen console and 3DS versions of Terraria, detailing their differences from modern versions.
Spectre armor
  • Spectre armor equipped (male)
  • Spectre armor equipped (female)
Statistics
Spectre Hood(Old-gen console version)
  • Spectre Hood item sprite
Statistics
Tooltip40% decreased magic damage
Spectre Hood(3DS version)
  • Spectre Hood item sprite
Statistics
TooltipIncreases maximum mana by 80 and reduces mana usage by 17%
10% increased magic damage and critical strike chance

(Old-gen console version) When the Spectre Mask is equipped, the homing orb projectiles deal 50% of the weapon's damage instead of 100%.

(3DS version) When the Spectre Hood is equipped, Lifesteal orbs spawn when dealing magic damage to an enemy, which fly to the player and restore health by 8% of damage dealt instead of 20% (e.g. dealing 50 magic damage heals 4 health).

(Old-gen console and 3DS versions) Crafting a full set with one headpiece requires 54 Chlorophyte Bars (324 Chlorophyte Ore) and 54 Ectoplasm. The full set with both headpieces requires 66 Chlorophyte Bars (396 Chlorophyte Ore) and 66 Ectoplasm.

Crafting

Recipes

ResultIngredientsCrafting station
Old-gen console versionNintendo 3DS version only:
Spectre HoodSpectre Hood
Mythril AnvilMythril Anvil
or
Orichalcum AnvilOrichalcum Anvil
Old-gen console version only:
Spectre MaskSpectre Mask
Old-gen console versionNintendo 3DS version only:
Spectre PantsSpectre Pants
Old-gen console versionNintendo 3DS version only:
Spectre RobeSpectre Robe

Notes

  • The limits of both set bonuses (lifeSteal and ghostDmg) are different[1][2]:
lifeSteal Values
Old-gen console version (3DS version)
Recharge rate 36 42
Maximum amount 80 120
  • The amount of health restored by the healing orb is related to the source projectile's damage and the number of targets the projectile has hit, and can be calculated with the following formula:
  • Old-gen console version Health restored = Damage of the projectile × [0.2 - 0.05 × Hits[3])]
  • (3DS version) Health restored = Damage of the projectile × (0.08 - 0.02 × Hits)
ghostDmg Values
(Old-gen console version)
Recharge rate 150
Maximum amount 1000
  • If an attack does not do at least Old-gen console version 5 / (3DS version) 13 damage while the Spectre Hood is equipped, a healing orb will not appear.
  • (Old-gen console version) If an attack does not do at least 4 damage while the Spectre Mask is equipped, a damaging orb will not appear.
  • Wearing the full set with either helmet makes the player translucent.

Trivia

References

  1. Information taken from the Desktop version Desktop 1.4.4.9 source code, methods Update() in Terraria.Player.cs, ghostHeal() in Terraria.Projectile.cs, and ghostHurt() in Terraria.Projectile.cs.
  2. Information taken from the Desktop version Desktop 1.2.2 source code, methods UpdatePlayer() in Terraria.Player.cs and ghostHeal() in Terraria.Projectile.cs.
  3. Start at 0 on first hit, and increases by 1 for each extra target hit.