chest.png-atlas

This article is about the history of the chest.png-atlas file. For a comprehensive history of block texture changes, see Java Edition history of textures.
This feature is exclusive to Java Edition.
 
chest.png-atlas in Java Edition 1.21.9.

chest.png-atlas is a procedurally-generated texture atlas used to store textures for all chests.

Format

chest.png-atlas is a fixed-width 512×256-pixel file that store textures for all chests.

History

Java Edition
1.15Pre-release 1Added chest.png-atlas, following the splitting of textures-atlas.
1.19.322w42aAs an optimization to resource pack loading, everything in the relevant directory is compiled into this atlas, rather than only those sprites which are used by the game. For this specific atlas, there is no resulting visual change.
22w46aA customizable atlas json file has been added which can be used to control which graphics are added to this atlas.
1.19.4Pre-release 3The way in which sprites are arranged on atlases has been changed considerably, resulting in atlas dimensions being generally smaller.
This atlas can now be exported to the screenshots folder using F3 + S.
1.21.925w31aMipmapped versions of this atlas are no longer generated.

Versions of the atlas

Game version Atlas Changes Notes
Main Development
1.15 Pre-release 1 Introduction
1.19.4 Pre-release 3 Rearranged due to packing optimization
1.20 23w14a Updated large chest textures[1]
23w13a_or_b Added Golden Chest
1.21.9 25w31a Added copper chests
25w35a
1.21.11 25w42a
25w44a All textures now have an extra pixel of padding in all four directions. This negatively impacts tiling efficiency.[2]

Mipmapped versions

BlockSprite rose.png: Sprite image for rose in Minecraft
This section describes content that has been removed from the game.
 
This feature was present in earlier versions of Java Edition, but has since been removed.

Minecraft also originally generated mipmapped versions of this atlas, for unknown reasons. They were not used by the game at all - only blocks placed in the world which use the json model system use mipmapped textures.[3]

Game version Atlas Notes
Main Development Mipmap level
1 2 3 4
1.15 Pre-release 1
1.19.4 Pre-release 3
1.20 23w14a * Level 4 is unchanged.
23w13a_or_b

Trivia

  • Were all chest textures split and handled like block textures are with individual 16×16 sprites, the atlas would be half the size.

References

  1. MC-241850
  2. MC-303675
  3. MC-276568 — resolved as "Fixed".

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